Quantcast
Xbox 360 Playstation 3 Nintendo Wii Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Game Reviews Index
  Community
  Upcoming Releases
  Latest Releases
  Game List
  Game Reviews
  Archives
   SECTIONS
  Game Files
  Game Blogs
  Video
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  Submit Gaming News
  Submit a Review
  Submit Content
  Advertising
  Resources
  Pages
  Members
  Company List
  Signature Stats
Affiliated with:
GameZone.com
Index » Articles Send this page to a friend
Gears of War Walkthrough
Posted by Nick24444, 273 days ago 26/02 15:56
  Gears of War
  Gears of War Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Gears of War Boards | Buy Now
*******************************************************************************
*************************
ACT 3: BELLY OF THE BEAST (3003bob)
*************************

Dark Skies, Dark Shadows
************************

Proceed all the way to a well-lit door when you round the corner. No fighting
on the way. After the scene, go the left side of the door for some Frags down
a little path.

Continue following the larger path, ignore the scares, and there is some ammo
and Lancers laying around. When you reach the open area be ready for your first
skirmish with the Dark Wretches. Just know that they blow up after you kill
them, so be careful. About eight or so will rush you two. Proceed and their is
some ammo behind the van. Once you get to the start of the narrow path, you
should anticipate three more Wretches.

Continue along the water’s edge. Notice the huge bricked buildings. You want to
go behind the second one that has a big red COG symbol. Go to the back and go
to the very end of the dock for COG #19.

Come back out and go to the third huge building. Press the green button and
then hurry back to the side of the second building. Go inside and press the
button inside the elevator (its on the wall) and you should avoid the lone
Dark Wretch. Follow the path to the window and proceed.


Things That Scream in the Night
*******************************

Does not matter which path you take from here, you will have to go back to the
other one. Some ammo in the bathroom on the left side. More ammo in the hall
and then notice how the lights come on as you enter the next building. Don’t
dirty your diaper.

Go to the left and free the Stranded. Just follow him all the way to the end.
In the big room there is small room along the wall, but don’t go inside, not
worth it. Just follow your political friend the whole way down to the lower
levels.

Don’t run after you friend when you reach the wooden floors. Just know that the
path is random each time. Here is the key, be slow and step back when hear some
creaking noise. Also, try to stay above the tiny metal beams where you can.
You cannot dive, but if you do fall, there is a ladder in the back to get back
up; don’t fall.

COG #20 is in the right-hand corner, before you get to safety.

There is plenty of ammo and Frags in the next two rooms, but I advise keeping
the Longshot and skipping the Gnasher. The big room is the spot of a big fight
with a whole mess of Dark Wretches. The key is to stay mobile, shoot from the
hip, and know where you can move because once you stand still and get stuck,
you’re dead. Just keep on your feet and anticipate attacks from all sides.

*When you see the little thing drop from the ceiling, just wait for them to
show up.

In the rooms with open windows, watch for a lone Wretch in the second section.
Leaving the third little section, turn the valve to open the doors. Ammo in the
closet, proceed the other way. More ammo in the big room and you will meet your
team at the other end. Wait for the valve to be free next to the gate, and then
turn it.

Outside be ready for an all-out assault. Watch up, down, left, and right for
Dark Wretches and bad guys with guns. Good news is you got more guys. There are
two Drones, so after you kill them in the narrow path to the right, go through
the opening to get on the other side. Keep an eye out for Wretches on the
ceilings and make your way to the door at the end. When it seems like all the
creatures are down, try to open the door. A Boomer and a Grenadier are coming
for you from behind the nearby gate. Ready a Frag and hide behind a slab, then
try to lob Frags inside that room. The Grenadier will rush you guys so work
quick.

*Note that Dark Wretches just appear above where ever you are.

Go through and collect ammo. Go down the steps and look to the right for a
free COG #21. Press the button and get on the train.


You Must be This Tall to Die
****************************

There will be two guys to the right as you start, no big deal. Get ready for
a couple of Dark Wretches to attack from above; just use blindfire or whatever
you wish, reload often. The big room has two Drones, but ignore them. The next
tunnel has a lone Drone on the left side so take him out. Then be ready for two
Wretches down the way. There’s a Boomer in the last area, but you can ignore
him too. That’s it.

*I hear you can take the other path, but it probably doesn’t matter.

Grab the ammo and continue onwards. The next room has a brief encounter with
a Wretch; I got him once and then he was on the other side, so go figure. Push
the button and kill the unsuspecting Wretches up ahead. Then wait around for
two more to drop down where they were. Grab the ammo on the side and go on.
When you are passing the tunnel you will have one sneak up on you from behind,
and another is waiting to up ahead; kill him if you can.

When you approach the end of the platform you will need to wait for a Boomer
to jump on, then you need to run back and take cover. The other two have a
Boomer as well, so just be quick and hope they can help you out. Jump on and
enter the mines.


Caves of Darkness
*****************

Follow the path and take the right path at the fork to reach a Frag and COG
# 22.

Go back to the fork and take the tiny path to some ammo. Come back and take the
final path and fight a couple of Wretches(more ammo in a crevice to the left).
Continue on and when you see the open area under a structure be ready for two
waves of three Dark Wretches. Keep going and slip away.

Grab the ammo in the blood and go forward. Get in cover and take out the one
guy up the steps to the right. Then take care of the two waves of Drones. Ammo
in the room up the steps (cheap scare) and COG #23 below the steps.

Onwards you will run into a sniper on a ledge, quickly shoot the thin stone
pillar to bring some rocks down - cool huh. Go on and handle the many Dark
Wretches after those rocks blow away.

After the numerous slabs, take out the three petty creatures that show up.
Move up until the Boomer shows up across the way, take out the couple of Dark
Wretches, and then whip out the Longshot to blow the big guy’s head off (I sure
hope you still have the Longshot). Go onward, grab some ammo, and then fall.

Get ready for some intense action as you are swarmed by Dark Wretches. Again,
shoot from hip, move around, and dive away. Grab the ammo when all is over and
continue (the last beast will be kill to open the path).

Choose the right path, and when you pass the two rocks you will be rushed by
Wretches and a Drone. Melee or fall back to kill the Drone, then handle the
rest and try to help out Dom on the other side. Move up and wait for another
rush; do much of the same. There will be one last rush, but this time by two
Wretches and two Grenadiers; get to cover.

Go down the little slope and grab the ammo and Frags. In the narrow path you
need to take out the three Wretches on the ceiling ASAP. Then take care of the
six or so Drones down the way. May lob a few Frags to hasten the fight’s end.

In the open there is some ammo and COG #24 to the right. Go on to the boss.


The Face of Darkness
********************

Okay, don’t freak out, listen to me. This fight is so easy it should be illegal
after all the build up.

BOSS: CORPSER

Run to the left, near the ammo, and aim for the belly under that belt. Don’t
get too far to be past his last claw, make sure you can shoot his jaw when he
rears up. Shoot his jaw when he roars and then reload to chase him. Get in the
same position and repeat this tactic two more times. I know the Dark Wretches
are about, but ignore them. When the boss scoots back to the wooden platform,
just shoot the two blue clamps on the ground to end the fight. It is really
easier than I explained so don’t overthink this fight. Also, ignore the ammo
as you fight.

Moving along, you need to move along. Some ammo behind you, but you don’t
really need to waste time.


Last Defense of the Locust
**************************

The ammo crate up ahead will fill you up. Pull out the Longshot and swap it for
the Torquebow by the corpse nearby. Proceed and anticipate some intense action
up ahead. To be honest, you may want the Longshot anyway.

The new enemy is called a Theron Guard. They are basically upgraded Drones, so
know that. Try to get aligned with the first ramp before the Guards get into
position. Use your long-range weapon to pick off enemies. When the first four
or so go down, go up the ramp and try to sneak up on the distracted enemies
as they attack the other group. About three Guards and three Grenadiers by my
estimates, so have fun. When the smoke clears go push the button and you’re
off (press Y to find it).


*******************************************************************************
*************************
ACT 4: THE LONG ROAD HOME (4004lrh)
*************************

War Academics
*************

The Longshot is your friend here. Quickly snipe out the many enemies on the
other side of the yard. There are quite a few, so be accurate. Also, I just
stayed around the starting location through the whole battle. When that side
is clear, the side closer to you will be swarmed by Theron Guards and Drones.
Take out the rushers first. After that, two Boomers and some guys will appear
across from you. Snipe out both Boomers and evade their shots. Then move up and
get a read on the two snipers in the building behind the statue, which has
probably blocked them from hitting you the whole fight. When all is calm, do
not go to where the Boomer burst out of the wall. Collect munitions and go to
the building to the right side of the yard for COG #25. Approach the open wall
and choose the left path.

Proceed and get the ammo and Frags near the lockers. Up the stairs you should
be on alert for a lone Theron who usually rushes. Proceedd to the hole in the
wall and take out the two Drones. Then be ready for another wave of enemies to
rush your friends: two Therons and one Drone. The Therons have Torquebows so
take cover.

When you mantle into the next room, and Seeder will have two Nemacyst in the
air - take them out. Go to cover next to the open door and take out the Drones
on the ground. When only the Seeder remains, go into the locker room next to
you, but be ready for three normal Wretches and one Drone. Swap the Longshot
temporarily for the Hammer of Dawn (two in this room) and hide behind the wall
to take out the Seeder. Then quickly get a Frag in hand and look for the
statue in the middle of the yard (easy to see if you are still in the locker
room) and aim a Frag right into it. After this, take out the stragglers.

Pick up the Longshot and keep along the path; there is so ammo behind a tipped
over vending machine near a window. Turn the valve and go into the next room
for some more ammo.

The next area has some Wretches where you are, some Drones on the ground, and
then a lone Sniper on a ledge if you look left of the miracle toilet. Don’t
forget the ammo near the holy can and then some ammo for the Longshot. Then go
downstairs to emerge into a street with two Drones. When you try to cross the
road two Wretches pop out of the crack. Don’t try to shoot the Troika from
behind the fence, just keep going. And snipe the gunner through the window in
the next room, and then the other Drone. On the street you are to shoot the
propane tanks in the car to open a path.


Burnt Green
***********

COG #26 is just ahead on the corner of the block.

Take a note of the center of this road; I hope you have a Frag. Go up through
the columns and turn left to the door. As soon as you kick it, turn around,
go to the center of the previous columns, Roadie Run to the sandbags, and then
toss a Frag right into the center of the streets. After that hole is closed,
turn around and go take cover behind those things that have trees above them.
Now I don’t know what will happen for you, but sometimes one of these Boomers
will not advance. I just toss a Frag their way, blindfire one to death, and
then play peek-a-bo with the other. After all that, go pick up some ammo in
the column area, get the Longshot back, and then proceed.

The next couple of areas are empty. When you get to a room with two sets of
steps, go up one, and then grab some ammo while you can see the greenhouse
area below; wait for Hammer. Go back and go down the big stairs to enter the
greenhouse grounds, but get the Hammer of Dawn in the doorway. Now go in and
run up to the other end, but keep your eye on the doorway. A Berserker will
walk through. Your goal is to get through, so you have some options. Either
lead her out and run past, or tip-toe, your call. I say just rev up the
chainsaw, dive out of the way, and then dash to the door.

*Try to kill her off quickly.

In the hallway, when you get to the middle the old girl will bust through; I
say just Roadie Run to the door at the end. Out in the next area when you try
to get around the tree, she will bust through again; so Roadie Run right past
her. Try to, from the front area where you should be, to make her run to the
first green pillar. Your goal is to make an opening in the ceiling so you can
drop the hammer. Try to take out seven of the pillars. Just rev, dive, and
move to the next and all the pillars will fall in no time. When the seventh one
falls (ignore the very first one), drop the hammer two times and it will be
over with lots of time left on the hammer. Turn the valve to put out the fires,
and then quickly get through if you have over a minute on the hammer. If you
don’t have any time left, go all the way back and pick up your Longshot before
going through.


Ruination
*********

*Yes, some of you won’t have the hammer, so replace the ease of this paragraph
with some difficulty and wasted ammo.

With the Hammer, run through the yard, get past the hallway, and then ready
the hammer to take out the Troika gunner across the way. A Drone or two may be
alive, so take them out. Then move up with an eye to the right and be ready for
a hole to open. Use the Hammer to close it up. Move up some more and be ready
for another hole to pop up behind you; be quicker to close this one up, or you
will have a lot of Wretches to mess with. After this, there may be one more
Drone in the area. No more Hammer.

Switch the Hammer for the Torquebow near the entrance, behind a bench. Go on
(the ammo near the Troika and in a wall if needed) and be ready for some
Nemacyst in the skies. I recommend taking cover with the fountain; this makes
your cover a full 360, and you need that much cover. Take out the four or so
Drones, then two who fall from the right, and then two more behind you. And
then be ready for a Boomer to come from the first hot area. Use the Torquebow
to quickly kill him before he rushes you. Leave the safety of the fountain and
break the boards to the door behind you for some Frags, there is a Lancer with
ammo below a tree across the way, and a crate of ammo on your way out. Pick up
the Frags next to the dead Seeder. Boo!

In the hall go out, but don’t worry about that guy. When you round the corner
and see two concrete slabs, ignore the Y press and quickly get to the thing
with a tree for cover. There are four guys, I think two Drones and two rushing
Grenadiers. You have some time before the Grenadiers rush, so try to take out
the Drones quickly. Then anticipate a rush from both sides of you. Blindfire
or whatever, even fall back, just kill them quick. After this, you will see a
Boomer in the background. Whip out the bow and take him out quickly.

Go up and take a left all the way down a ramp, turn right, and hop up for some
ammo. Go back and in the next narrow area is a Frag on the left, and some ammo
for the Torquebow to the right, behind a sawable dresser. Proceed.


Storm the Castle
****************

Go on and take cover be the railing. These guys never rushed me from this
position, so I think you can just hang around and pick them off one by one. Be
mindful of the Theron Guards and their Torquebows. Ammo behind the center
stairway, near the wall. That should be all you need, but there are two more
in this area, but don’t forget the two Torquebows. Now go to the left pathway.
Be ready for three guys to attack; I used the Torquebow and aimed for the dirt
to either kill or flush them out. Keep one arrow in the bow and move up to the
statue area, but don’t leave the archway. Build tension in the bow and then get
a read on the Troika on the bridge to kill the gunner. Then pick off the other
two guys behind the sandbags. Ignore the ammo and follow the path, and then
take cover behind the doorway and take out the two Grenadiers; two more after
them I believe. Then go down the path to the right of the locked gate and
cut that gunner in half.

*There is a Torquebow in a path behind the statue.

Come back and collect ammo, there is some by the statue, and the Frags at the
end of the bridge. I don’t know when he pops out, but a Theron will attack from
the sandbag area. Continue up and past the gate.

The scene you get when you approach the stairs tells you what you face. Just
watch all your sides. Then a Boomer will show up, so use the Torquebow. Then
make your way up the stairs and be ready for some Theron Guards and others, all
I can say is take cover, because their movement is so random.

Ammo all over the place, and then go up for a scene; no fighting up here. Get
a Frag in hand and go into the house, run up, take a left at the stairs, go
into the second room, and toss a Frag as the hole opens. Come back and go up
the stairs to a firefight. The Drones are on one side or the other, so take
cover on one of the supports with the Torquebow in hand. Shoot the furniture if
someone hides behind it to take them out. Watch for the Grenadier to rush. Ammo
up here if you need it.


Interior Destruction
********************

Pull out the Lancer and wait to hear a hole open somewhere. Wait one the bottom
steps and be ready for a Grenadier to pop out of the closed door. Drop back if
you have to, just don’t let him kill you. Run through the door with a Frag in
hand and go into the right room when you see two. Get to the couch, aim a Frag
as far as you can to the hole in the far room. Hope you got it, because there
is another guy already shooting at you. Kill him and whoever survives, then be
ready for another to burst through a door to the left.

Go through and get the ammo in the room to the right. Keep going and in the
next room chainsaw the desk for COG #27.

Keep going until you reach the gate, and turn the valve. Go through, chainsaw
the boards for some Frags, and keep going. Be ready to help out your trigger
happy friend; you can just just stay on the top of the stairs and shoot at the
enemy’s feet. Go through and don’t worry about the strange happenings, no
fighting right now. Where you find an opening to a small room, go in and swap
for the Longshot if you wish. Keep going and push the left-most wine holder
back. Try to open the door, then get to the cover under the middle railings.
Get ready for about six or so Drones/Grenadiers to attack from both sides, in
the middle, and to rush. Then go into the lab.

Make your way back, but watch for the immediate Wretches as you try to leave.
Then when you are almost out of the basement, anticipate the rush of a lone
Wretch with a Grenadier behind him. Keep going until you reach the room with
the desk and four pillars. A Grenadier locks you in with about nine Wretches
that come from the holes in the wall. Just stay in the hallway you just came
from and pick them off. When you hear the enemy laugh he should be in the room,
so take him out.


The Siege
*********

All the ammo is back in place to pick it up as you make your way to the second
story window (Frags in the room across the Emergence Hole). When you meet up
with your friends you should take cover. There are four Drones and a lone
Theron on the front side. Try to lob a few Frags down there, but you probably
won’t take them all out. So just pop and fire while in cover. Eventually, a
Boomer will pop up, but he isn’t trying to kill you, he will suicide to the
front door and blow it apart. You can try to kill him, but I couldn’t do it
with all the guys below. Just let him go and keep taking out the others. The
Boomer brings some more guys, and after a while you will hear a Theron bring
a few more. Also, there will be a regular Boomer after the other one. All I can
really say is that the reinforcements come from the openings in the wall. Once
you feel like you’ve killed as many of the guys from the third wave as were in
the front, then switch to killing the few enemies that are in the house.

Collect all your ammo anywhere and then the Frags in the blown out room facing
the front. Then go down the stairs for yet another surprise, this time from the
door by the stairs, so get the chainsaw revved up. Go through that door keep
going (there are some crates and Frags along the way, but you shouldn’t need
it). When you burst through a door, get a Frag out, go to the window, and
throw the Frag before those guys crawl out of the hole; the hole opens behind
the big statue/art thing. Then kill whoever remains, and once the fight is
over, shoot for the propane tank by the door across the way to blow away the
boards holding the door closed (no point telling you to open it if you can’t).

Go back, pick up ammo (some is under objects), and go through the open area.
Kill the lone Drone and then go to the next open area. Quickly get to the
railings with your Longshot in hand and aim to the area in front; get a shot
in on one of the Boomers and then take cover. Just keep taking popshots at the
two, you only need to hit each three times. Once that is done, Roadie Run as
far as you can in the APC’s direction (where the Boomers came from). When you
poop out, don’t try to fight or close the hole, just keep going; dive if you
have to.


*******************************************************************************
******************
ACT 5: DESPERATION (5005des)
******************

Hobo-Class
**********

Move forward to the statue thing and be ready for two snipers on the bridge
above. Wretches come from somewhere, so be ready. There are seven things to
pick up around the center area. There will be a third sniper to pop up behind
you. Then there will be three Emergence Holes open around you (looking to the
trains): one to the left, one to the top right, and one to the right. After all
are plugged, there will be a train to pass up ahead, so run to that side of the
train yard.

While you are talking, make your way to the second car. Run to the biggest
metal crate and take cover. All I had to do was blindfire the fools, but they
may rush you; there are a total of three on this car. Go forward and get to one
of the last two metal crates on car number two and take out the guy nearby.
Then quickly to to the third car and hide behind the flammable tank to take out
the guys on the next car. I could aim between the big circles to kill two, but
then you have to take out whoever is rushing you. Go to the fourth car and take
cover behind the bundle of pipes. Blindfire and do whatever to kill the two
Theron Guards and the one Drone.

You should be out of ammo so before going to the door, go get both ammo crates
in the corners of cars four and three. Then go to the door on the fifth car.
But you will run into a Theron and a Drone; fall back and take them out. Then
get the ammo to the right of the door, then push the button.

Here we go again; she has been behind the stuff in the back this whole time.
Well, make your way back to the second car. I don’t care how you do it, but
you will have to snake through the unbreakable stuff; the metal crates will
break. Remember how you have been leading these girls all this time before and
you will get her to the second car easy. When she is there, hurry back to the
third car and (facing the back) push the big green button to the right.
Hopefully she is dead, but if she dashed back to the third, don’t worry. As
soon as the other cars fall away and she gets back on, run to the spot in the
middle where you have the open edge to your back. She will run back to you,
dive out of the way, and she will die this time.


Railway Robbery
***************

Go back to the door, no hurry, and pick up COG #28 right in the doorway.

Go into the next car and take out the two Drones; toss a Frag. Be mindful of
the Reavers outside the windows, but don’t shoot at them. Go out to the next
open car and take out the Theron and Drone from the doorway, or where ever you
wish. Grab the ammo to the left and hid behind the tiny crate to take out the
next Theron and Drone. Then keep going.

COG #29 is in this car behind the tiny wall sticking out.

Some Frags, get the Torquebow, and go up the ladder. Go to the left for some
more arrows. Take out the Reaver to the left with one bolt. Them run to the
Troika on the left; this should keep you relatively safe from the Reaver to
the right. Take out as many as you can, then get off when there are one or
two out of reach. Some more may come, but this fight is not that hard; just
stay on the Troika unless you are getting hit from an unshootable Reaver.

Go back down to the next car, and go to the place where the cylinders fall.
Aim to the other side and wait for three Dark Wretches to jump up for you to
easily pick them off. Go forward and into the next car. Be ready for about
four creatures to rush you; pick up the Frags and keep going. Push the green
button to drop the things and then run to the other side while fighting off
more Wretches. Wait at the doorway to the next car for Dom to catch up, then go
inside. Be ready for Dark Wretches from the windows and ceiling. I think two
from the windows ahead, and then about four from the ceiling ahead. When the
next Y press comes up, don’t bother looking, just run forward and turn to shoot
at the falling Dark Wretches (four of them).

Once that is done, quickly pick up the ammo on the way out, go through the
door, run to the other end, ignore all the Wretches, Roadie Run to the safe
car and then kill all the remaining Wretches. Then go open the door and go on.
Push the button to drop the load and go on, but go back into the little hallway
for COG #30. Come back and into the next car. Pull out the Torquebow, get some
ammo for the Lancer, and go to the last car; I hope you have 12 bolts.


The COGs of War
***************

BOSS: GENERAL RAAM

Pull back on the bow as soon as you have control and let it rip into Raam. Then
whip out the Lancer and aim for the head. When the Kryll come back, hide,
reload Torquebow, and repeat. Pop right up if you see the Kryll come for you
and you can get in a bunch of hits. Keep chasing away the Kryll with bolts
and firing with the Lancer to bring him down. It should go without saying, but
don’t waste time reloading the Torquebow. The key to this fight is when the
Kryll leave on their own. As you know, Raam is constantly moving toward you. No
big deal until he gets right in front of you. Then you must fall out to the
side he is not on and quickly move to the light behind one of the crates. This
fight is really in the dark, so the old Kryll rules apply here. The light is
much smaller than before, so be mindful of the light. Get to the other concrete
slab on the next train car and continue the fight. This fight can be tough if
you don’t take advantage of the Kryll leaving. You don’t even need the Troika,
and you don’t have to use Frags. All you need are a few Torquebow arrows and
a full set of Lancer ammo.

Watch the final scene and congrats, you just beat the game and unlocked Insane
Mode.



*****************************************************************************
* 6. COG Tag Locations (cogtagl) *
*****************************************************************************
All COGs are found by locating the red COG symbols in the environment.

Use the parenthesis to know which game-named section it is on. For example,
(Jacinto Maximum) is found by pushing pause and seeing the title under the
act’s title. If I don’t have new parenthesis, it means the COG is in the same
chapter.

For those who don’t want to look in the guide:

1. Directly in front of you as you exit the cell (Jacinto Maximum).
2. Under the stairs in the second cell block.
3. Found to the left as you exit the prison.
4. Team points this one out at the start of Embry Square (Trial By Fire).
5. This one is found just before you leave the building with two E. Holes.
6. In the corner by a Frag in the fountain fight (Fish In a Barrel).
7. Found along the crack in the road before the big fight (Knock Knock).
8. Found at one end of the hall where you meet the Wretches (Hammer).
9. After the fight in the church room, where you find one dead Alpha team
member.
10. By the fires at start of Tomb (China Shop).
11. In the corner of final room of Tomb.
12. In the corner of the open yard, behind a pillar.
13. Under a couch before the big fight in the alley (Tick Tick Boom).
14. Under the stairs after the huge room (Grist).
15. Behind the mailbox around the gate of the Strandeds.
16. In the shed once you reach the dark streets (Lethal Dusk).
17. Use the spotlight.
18. Outside the mansion (Dark Labyrinth).
19. On the docks behind the elevator (Downpour).
20. In the corner of the wooded floor (Evolution).
21. Below the stairs in the cart room.
22. In the right of the fork when you enter the caves (Darkest Before Dawn).
23. Side of the steps after you slip down.
24. Right before you fight the Corpser, to the right.
25. In the yard, by some steps to a building on the right of the start (Campus
Grinder).
26. On the corner of the street after the crashsite (Bad to Worse).
27. Under a table in your house, in the study (Imaginary Place).
28. On the fifth car, behind the door (Train Wreck).
29. In the train car with the Troika turrets.
30. Found in the hallway on the train car right before you get ammo.




*****************************************************************************
* 7. Credits/Copyright *
*****************************************************************************

CREDITS:

Pushan65 - for the Berserker tip



To reach me, contact me at:


lunatic_252000@yahoo.com


I predict a wave of tips and advice, and positive feedback. For the early
builds of this guide, send all you can and want to your heart’s desire. But
after a couple of weeks and you have the first guide, go to GameFAQs.com and
check for major updates. If you have big news to share and think I don’t have
it go ahead and send it away. But just know that someone may have beat you to
it.

I only plan for single-player campaign, so keep that in mind.

Please put Gears of War in the title, thank you,
TheGum


Check out my Dead Rising and Resident Evil 4 guides at GameFAQs/Gamespot, if
you need help with those games. If you don’t have those games, then why are
you reading this guide? Go get them now!!


THIS FAQ CAN ONLY BE ON GAMEFAQS/GAMESPOT, MyCheats, and more to come.

gamesradar.com and cheatplanet.com
A21Guides
Super Cheats
My360.com.au


No paysites please, especially Lunabean.
I’ll try to keep better track of all the sites this time, and yes, most likely
I’ll get a bunch that already know me.


COPYRIGHT
*********

This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


Copyright 2006 Brad Russell
(TheGum)
 
This walkthrough reposted on TheGameReviews.com with permission of the author

Rating: 0.0, votes: 0
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 

Weekly Video Game Giveaway Contests
Inside The Games

Review: Secret Agent Clank 164 days ago
Crisis Core Accessories FAQ 260 days ago
Crisis Core walkthrough 260 days ago
GOW: Chains of Olympus walkthrough 267 days ago
Patapon walkthrough 276 days ago
Flying Under the Radar:The Jacka...
Silent Hill Origins Walkthrough ... 353 days ago
Aliens vs Predator Requiem Review 356 days ago
Jeanne D’Arc Review
Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions
GamePro Media
Top Games:  Halo 3 | Blue Dragon | Two Worlds | Rock Band | Call of Duty 4 | Beowulf The Game | Mass Effect | Bioshock xbox 360 | StrangleHold by John Woo | Overlord