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Halo 3 walkthrough
Posted by Nick24444, 274 days ago 26/02 15:56
  Halo 3
  Halo 3 Reviews | FAQ | Halo 3 Achievements | Halo 3 ScreenShots
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Then move to the left and up the mound so that you are on high ground. Look 
right and under the big gun to find a group of Covenant shooting green plasma
at you. Avoid these blasts because they tear you up quick. You must move around
and keep firing until they stop shooting. You may even consider dropping your
turret for the moment to snipe the big dudes. There are two of them, and once
they are gone you can resume your normal routine with the remainder.

Some enemies may have actually fallen behind the rocks and will be waiting
for you en mass. Just flank them from either side and clear out the area.
Behind those rocks is a weapon pod with a Fuel Rod Gun, but if you have a
Rocket Launcher still, that is fine too. Go under the AA Gun and wait for it
to fire. When it does a large blue orb will drop down, so shoot it. Three good
shots is all it takes to end the level. Then watch the goodness, or badness,
however you look at it.


=====================
Floodgate / Cleansing ( FLOOD55 )
=====================

It Followed Me Home

Ah yes, your favorite enemy in Halo, the Flood. Finally, at last! No but
really, those Flood levels from Halo 2 still haunt me.

Now you must backtrack a bit. Just keep moving to the tune of men screaming.
You will eventually arrive at a spot where some marines are camped out, but
of course you know that won’t last. The Flood are back with a vengence! They
drop down by the door and you had better toss a bunch of grenades their way.
Kill what ever survives but watch out for those marines of yours, they will
most likely turn, so take them out once they do. If I’m not mistaken, the
Flood will reanimate dead Flood victims, so you can’t rest until all the little
critters are all dead.

Once things are relatively safe, go behind the sandbags for some guns. Now
might be the best time to carry a Shotgun, if you have never used one up to
this point. Take the path around the door to encounter more scourge, and don’t
think you can save any of the marines, you can’t. Move into the room where you
first fought the Hunters to find a lot of Flood-things in the area. There are
marines in here, but good luck saving them. Just get in close and use your
Shotgun to its best.

When all is clear, collect the ammo and grenades and move along. Follow in your
footsteps (a common theme in Halo) and fight the Flood in the storage area.
Always use the Shotgun up close, and get the ones that jump while they glide
through the air. Keep moving and go up the steps on the right. Don’t miss the
Flamethrower on at the top. Pick it up and follow the Arbiter. Drop through
the hole for another moment, and then keep up with your friend.

At the sandbags is a decision time moment. Yes, there will be many Flood in
the weaving path up ahead, but your Flamethrower is not the best weapon for the
occasion. You can drop it and fight the Flood as before, or you can try your
best shot with the fire gun. Either way, enter the winding area and take out
the Flood. When using the Flamethrower, resist the urge to aim low and always
keep backing up (and by urge I mean the auto-aim feature, you will have to
fight that). The gun actually works well, just keep aiming a bit up at all
times.

Where there was once a bunch of wounded and steadfast marines, there is now
just one man in need of a happy place. There is a piece of equipment behind the
sandbags called a Regenerator, so get if if you please. This thing will keep
you healthy in the heat of battle, I think. Keep moving back out to the field
where you matched wits with the Scarab.

Shadow of Intent

At least you get some good news: the Elites have decided to show up. Move along
the walkway and take the ramp down to the fight, which you don’t even need to
help the dudes with. Move with them and it might be best if you drop that
Flamethrower now.

The group will run into an ambush of Flood, so be surgical with your Shotgun.
Lots of Flood will jump from the left of the cliff and seriously mess you up,
but just don’t die, and try not to kill your friends. Near the ramp there will
be a pregnant Flood-thing, so grenades are in order here. You may lose some
Elites, but that just means a free Energy Sword for you. Swap it with your
rifle to have all close-quarters weapons on hand. Move up the ramp and move
inside the place where you suited up for that Mongoose battle.

*NOTE: You may want to hold onto your Battle Rifle, if close combat isn’t
your strongest skill.*

*NOTE: My Arbiter got stuck here, so if your’s does too, just nudge him in
the right direction.*

Down the corridor is more Flood, but a lot with guns. Either toss grenades
like crazy, or get in close. At the closed door will be another ambush from
above. Then more will come in from the walkway above the door. You can run up
the ramp on the right to get in close. After the encounter, consider picking
up that Battle Rifle on the floor.

Follow the walkway to the next room and then go outside. You learn of Cortana’s
survival, and then you run into a Flood-Hunter. The good news is that these
things are slow, just pull out your sword and slash them. Then more Flood will
greet you. Go to the left, jump on the turret, but quickly detach it so you
can avoid all the attacks and leaps from the Flood below. Kill anything that
moves in the shadow and then move along either the lower path, or raised path.

More Flood to jump in, so keep dispatching them, and I recommend you take the
higher path if you have the turret. Not far you will run into some new kind
of Flood that are moving turrets. Use your Battle Rifle on these things, or
get up close. You can tell which ones they are because they will look like
moving legs when not shooting. After you run into a near what I presume is the
crash site, get out your Energy Sword and just start hacking through the almost
countless Flood-things. There will be marine, Brute, Hunter, and turret Flood
all in one small area, and make sure to go for the Hunters first.

Then you will overlook a strange area of debris below. Hop down and you can
stock up on supplies, but you don’t really need to. Move up the wreckage and
drop down.

Infinite Devil Machine

Move along for a new type of moment, a Gravemind moment. There will be plenty
of swords along the way, so you might switch those for your Hammer, if you
must. Drop down another hole and proceed through the creepiness. Another
moment and then jump onto the blue glowing thing on the floor. Retrieve
Cortana for a scene. And then the plot thickens... end level.

*NOTE: Did anyone else notice how a computer is affected by... physics?*


================
The Ark / Refuge ( ARK6666 )
================

Installation 00

Follow the army dudes along the path for quite a ways and then you they will
stop behind a Covenant outpost. Use your Sniper Rifle on the big guys first,
and then work your way down. Shouldn’t be too hard as you will be out of their
range. Collect your ammo from a canister and keep moving.

Take out any survivors and keep going until you get to the hover pad. Get up
top and rip off a turret. More ammo in the canisters and then keep moving.
You end up at another AA Gun. Take up a good sniping position and start again
with the big Brutes and work your way down. You will have to drop your turret,
but you can always pick it up later, but you probably don’t need to (I didn’t).

*NOTE: I hope you’ve realized it by now, but just in case, you don’t have to
waste Sniper Rifle ammo on Grunts. Grunts are no real threat when they lose
their leader.*

After a while a Phantom will arrive and drop off two Hunters. You don’t have
a Rocket Launcher, but the same rules apply. A good strategy is to clear out
all the lesser bad guys first, then let the Hunters move into the open. Then
you hop down and run behind them. What you’re trying to do is allow your
teammates to shoot at the beasts’ backs, and your friends are probably on the
curved walkway. Just jump back and forth like a madman, shoot their backs
with your Battle Rifle, toss a Plasma at their backs if you can, and keep doing
so until they are dead.

*NOTE: You press LB to switch grenades, just FYI. You haven’t needed to up
to this point, but better to learn late than never.*

Now move along the path and keep fighting the enemies in your way. You don’t
have to do anything with this AA Gun, as you can see it’s not doing anything.
Enter the cave and approach a door. Go through the quick hallway to emerge
back outside and gain some more friendlies.

Snipe more enemies down below, and only two of them are Brutes. Then move along
the edge and toward the vehicles, but don’t get in. Instead, back up to the
higher ground and watch as two vehicles called Prowlers rush in. The enemies
should jump out, so snipe them quickly. If they don’t jump out, or if they do
and then they jump back in, use the Battle Rifle to get the Brutes.

First visit the wreckage and swap your most depleted weapon for the Rocket
Launcher. Now you have some choices. You can either drive or man the gun on a
Prowler, or you can drive or be the gunner on a Mongoose. The Mongoose choice
isn’t good here because your friends don’t have Rocket Launchers, but you do
and you could be the gunner this time. But gunning a Prowler is the best way
to go.

Whatever you do, when you start heading down the path you will jump from up
high to way down below, so be ready to stick the landing. Assuming you don’t
crash and you avoid hitting someone, then the battle starts with enemy vehicles
all around. At any time, especially if you lose a gunner, hop out and change
rides. And then it’s just a matter of following the path and shooting bad guys
as you move.

After you make another jump you will arrive at an open area where some Choppers
will drop in. Remember that if you’re gunning in a Prowler, shoot where the
enemy will be, not where the enemy is. Then you must go up on that bridge
thing and clear both ends of enemies.

*NOTE: You didn’t have to visit the wall first, but it doesn’t matter.*

After that, backtrack a bit and take the other path. Two Ghosts will be
waiting for you. Keep going and you will run into a fight between humans and
Covenant. Take out the Jackals and then focus on the Ghosts when they show
up. Switch vehicles if you lose your crew. In fact, it will be best if you jump
out and switch to a Chopper or Ghost.

Move through the opening in the rock and there will be a Wraith to deal with.
Rush to it, jump out, and tag it with a grenade. Be ready for two Ghosts to
appear. It might take a while but you want to eliminate a driver and then
take a Ghost, especially if you lost your other ride. Just use your Battle
Rifle, backpedal, and jump around until you get a free Ghost. Get in and go
over the hill to find two AA Wraiths and a bunch of other Brutes. The Wraiths
are busy, so you can jump out and take that turret on the hover pad. You can
use the turret as is, but you might not be able to see, so detach and handle
the Brutes if you must. Then either use your Rocket Launcher on the Wraiths,
or tag each with a grenade, same difference.

Now the Pelican will arrive, as will a big ship.

Forward Unto Dawn

Stand back of the big ship as it drops a whole battalion of tanks and vehicles
for you to play with. Jump in the driver’s seat of a Scorpion and make your
way back to the wall.

*NOTE: The Scorpion’s controls are different. You steer with the LS and then
you move the turret with the RS. Fire with RT.*

Now comes the fun part. You will run into a few enemies on your way out of
the landing area, but you can be pretty far away and still be deadly accurate.
The Scorpion shells fly fast, so you can kill anything with ease. When all the
rift-raft is dealth with, make your way to the hole in the rock to kill two
Hunters. And when you go through the hole there will be a Phantom on the other
side. Aim for the guns on it first, and then you can take it down with a few
hits. Also, don’t forget to take out the enemies on the ground.

Keep backtracking and keep handling the lowly Ghosts. Take out all enemies
from afar if you can. When you reach the area with the door, a Phantom will
drop more Wraiths. Follow the path on the left that hugs the cliff wall and
take out the two Wraiths in the way. But don’t stop moving, keep going to
get on the bridge thing and take out the Wraith on it too. Watch out for the
deadly fire of the Brutes and clear both ends of turrets.

Go to the door and allow the floating thing to open it. Get out and go through.
Atop the rampway will be a piece of equipment called an Auto-Turret, so pick
one up. Follow the bot down the ways and in the next area extend the bridge.
There is a terminal behind this button, but its purpose and its value is
beyond me. Keep moving and join up with your friends on the other side of the
wall.

No, don’t freak out about that Scarab, at least not at the moment. Either
drive or gun the Warthog that picks you up and move along the path taking out
the Ghosts that appear. Around the trail will be a small outposts of Grunts,
but you can fly past them if you wish. Meet up with your team at the bottom
and quickly take control of a Scorpion. Start moving and start taking out the
three Wraiths firing at upon you. And then take out whatever is left.

Make your way further down the slope and then you run into the Scarab. Don’t
even think about getting on top of that central structure and doing something
from there - doesn’t work. The best thing to do is drive under the Scarab, and
this time you can just stay under it for as long as you can. Focus fire on the
legs and in no time the thing will fall to the ground. Then all you have to
do is jump into the back of it, get up to the mid-section, rip off a turret,
get to the power thing at the same spot as the last one, and blow it up. You
don’t get a message saying to run like last time, so after the screen starts
shaking, that’s a good sign to run for dear life.

Your tanks should be in good enough shape, so hop back into control of the
best one and make your way up the ramp. Clear it of the enemies, but you can
only take it up one level. Take out as many enemies as you can and then hop off
to hoof it to the top. Regroup with your pals inside.

Real Men Don’t Read Maps

There is a bit of a scene with the Oracle, and then you enter a room with more
sleepers. Kill the a few and then go for the Brute, but it might take a few
whacks to bring him down. Keep moving and you will hit a room that has
two points of entry: top or bottom. Take the high road and use your grenades
to clear the place out, or hit the Brute first and pick off the little guys
with ease.

Descend and in the next narrow room will be plenty of enemies. Use grenades to
clear out the big guys and then use any equipment to finish the rest off. It
might get cramped and that kingly Brute will cause you grief. Use the cover
all around to recharge your shields and take out all the enemies.

Keep going and you will emerge outside. Go and activate the cartographer right
there in front of you. Scene, but no end level just yet.

After, follow the Oracle back inside. In the previous room is yet another big
fight. Take out the Grunts as soon as you enter, then the Brutes on the left,
and then the Brutes near the doors. Take the Plasma Cannon on your way out.

Down to the next room, these Brutes will use Cloaking, but they aren’t that
hard to see. If you see a moving outline of a Brute, shoot it. Get into the
lower area and make your way to the back, where some Jackals will be waiting.
But if you’re running low on ammo, turn around and go find the weapon crates
that will give you dual-wielding Spikers. Now take the door at the back.

*NOTE: You may have noticed a new type of grenade, the Incendiary. Just toss
it to bring up small flames.*

*NOTE: If the chief drops an Invincibility equipment, pick it up and use it.*

Follow the path down and you emerge back outside. There area will have a bunch
of Brutes seemingly cheering for a victory. And you’ll notice a lone enemy
sitting in the center. You need to eliminate that guy first. The Spikers don’t
really work. Your best bet is to use grenades on him and take his hammer. All
I did was toss two Spike Grenades, stole his hammer, thrashed a few Brutes,
and then I hid under the ramps to recharge my shield. There are plenty of
places to hid, so you should be home free after you steal the hammer. Any
surviving party members will also help draw the Brutes attention while you
bash them. Once all is clear, it’s evac time. Scene and end level.


=========================
The Covenant / Last Stand ( COV7777 )
=========================

Trident

You are coming in hot, as usual.

*NOTE: Ever notice how Master Chief is always this close from death in the
many cutscenes?*

You start out with the Spartan Laser, so switch to a lesser gun for now. Deal
with the immediate enemies, then use the charge-shot on the laser to clear
out both turrets and the AA Wraith on the other isle.

There are more Brutes over there, and the leader has a Fuel Rod Gun. Now they
stand on a little mound, and to the right of them is a path in the shadow that
leads to a downed Pelican. Near this Pelican is another Spartan Laser. You
can try to rush the enemies and drop some grenades on them, you could even
try to snipe them, or you could try to use this other laser gun, the choice is
yours. I found it easy to use the Spartan Laser from a distance, but you’ll
have to dodge the chief’s attacks as you aim.

When all is cleared, a Pelican drops in and gives you some vehicles. The
Mongoose’s gunner won’t have a Rocket Launcher, so don’t do that. Just opt
to drive the Warthog. Go down the path and around the corner to find a two-
route path that leads up the hill. Engage the Ghosts that appear, and handle
the turret and Grunts at the top. Keep rolling until you find some Grunts and
parked Ghosts. Take out the little guys before they can get mobile.

Shortly down the slope, you should really zoom down and get to that Wraith
across the water before it tears you up. But, this little battle is way too
tough for you to handle, and you actually don’t have to. All you need to do
is drive around everyone and go down a tunnel hidden to the right, in the
rock. Just drive around the Wraith and all the enemies and get your Hog down
the ramp. Jump out and run through the door.

*NOTE: If there is a way to defeat all the enemies, it’s not worth the effort.
The reason is because with you driving the Hog, the gunner doesn’t hit what
you want to hit. And you as the gunner equals the AI driving you right into
Death’s arms. The best thing would be to jump out and take them on by foot,
but that’s not very safe either.*

Inside will be a larger-than-usual group of enemies. It’s best you clear them
out, starting with the little guys. Any equipment will help, so will that
Fuel Rod Gun. Be sure to pick up a Carbine before you leave through the door
at the other side. More enemies in the next area, so do your thing. Swing
around and up to the bridge above the first room and use the elevator.
But first jump across to the area on the left for some ammo, and there is
another access terminal if you wish. Then take the elevator.

*NOTE: Those blue box things can be blown up, FYI. Just do it when you can.*

At the top some Brutes will greet you, but you should be able to stay around
the elevator. Use grenades on the ones that get close, and then zoom in to
shoot the ones farther down the way. With enough ammo, you can clear the whole
room from without moving very far at all. And if you still have a few rounds in
that second Spartan Laser, use them up now and trade that for two Spikers. You
should have those and a Carbine - that means avoid the Hammer. When you’re
ready, press the button.

Take the elevator back down and head back outside; what would Halo be without
backtracking? A few small fries in your way, but nothing to worry about. Jump
back in your steed outside, load up the pals, and head back. Thankfully, there
will be no enemies outside, or anywhere along your backtracking. Drive all the
way back to the beach area. You’ll see some Hornets land and that’s your cue
to jump out and take one.

If You Want It Done Right...

This part is fun. The steering is not too bad, just go up and down with the
RS, and backward and forward with the LS. Press LT for the missiles, and RT
for the turret. The missiles will seek, but only if your crosshair was red
when you launched them. So only fire when close to enemies.

The ride is not difficult. You and a supporting cast will fly beyond the second
tower and end at the third tower. The second tower is where you need to shoot
an AA Wraith off an isle, and you need to get as many Banshees as you can.
Don’t shoot the green Elite Phantom and try to not shoot your allies.

At the third tower you need to first take care of the remaining air units.
The Banshees and an enemy Phantom will circle the sky, so get them out of the
way. Start with the Banshees and then fire some missiles into the Phantom.
Next you need to focus on the two AA Wraiths on both sides of the tower. Then
Go for the two turrets on the tower along with the normal Wraith. Or you can
do any of these in whatever order, it doesn’t matter. When your friends start
hitting the ground, glide into the tower with your Hornet and try to clear out
the surviving Brutes. Avoid hitting your own and get out only when there is
nothing left to shoot.

Join your friends as they charge the door, but toss a grenade at the door
before it opens to get a couple of Brutes as they come out. Finish off the
rest, but don’t go inside just yet. Plan things out. You have a choice of
weapons out here, but none will have full ammo. You can take an Elite’s Plasma
Rifle, or pick up one of the other guns on the ground. I took a Carbine and
dual-wielded two other guns.

Enter the tower, and before you go into the main area, there will be two
Plasma Rifles at full ammo. I seriously advise you dual-wield both of these.
As you enter the main area, take the path that goes right and wait for a swarm
of Drones to attack. With the rifles, all you have to do is back up and shoot
in bursts until they are all gone. In the center of the room are two Hunters
that are probably engaging with your Elites. Use this time to get some free
hits on the big guys’ backs. And then do the jumping over them to finish them
off.

*NOTE: Trust me, the Plasma Rifles make the rest easy, so shoot in bursts to
make the ammo last longer. I had 50 in both by the time I made it to the
elevator.*

Move through the door and into the next room for more Brutes. Use grenades and
whatever to take them out and clear the path to another room. Up here will
be more Brutes and then another batch of Drones, and also a gun called a
Mauler (not a great gun though). Get on the elevator and you will have to go
up alone, but again, you can jump across a gap to find another access terminal
before you go up.

Provided you still have the two rifles and you have a Carbine, the control
room is cake. There will be about four normal Brutes with cloaking on, so just
watch for any movement and snipe them; you don’t even have to leave the
elevator, just stay on the sides. Aim for their heads and take out the chief
with the Plasma Turret with a couple of shots. Shouldn’t need to collect ammo
or the turret, but you can if you wish and only if you are out of the Plasma
Rifles.

*NOTE: You may have noticed that you’ve picked up a fourth grenade type called
the Incendiary Grenade. The only thing they’re good for is killing the Egg-
Flood, the ones that blow up to let out those parasites.*

You may want to drop the turret and run to the elevator and get going down, or
you can try to mow a path to the elevator control. Either way, get to the panel
and head back ASAP. Back downstairs will be just a few Flood fighting your
friends, so use up what remains of your two rifles. Search the area for some
more Plasma Rifles with more ammo. Approach the door and kill the normal Flood
outside, but don’t shoot fat ones. Instead, drop your second gun (press Y),
then press LB until you select your incendiary grenades, and then toss those
on the Egg-Flood, or whatever they’re called. Then just mop up on your way to
the vehicles at the base of the tower (on the right side).

You better choose the Scorpion. Move through the tunnel ahead.

Journey’s End

Move down the snow-covered path and take out the enemies along the way. It
will be tough to avoid hitting your faster allies. When you get into the cliff
area, wind your way down the mountain side as you dispatch the enemies in your
way. There will be a rough spot with two turrets, and then there will be a
Wraith. And always shoot down entire hover pads with one bullet, don’t even
aim for an enemy or wait to see if an enemy is inside.

Shortly after you will see two Hornets land. Relinquish your tank and get
airbourne. Move forward to find not one but two Scarabs appear on the snow!
Your guns will tear through their legs quickly, and it works best if you aim
to the lower parts of the legs. Be sure to pop some shots into the Banshees
when you can. When a Scarab falls down, just get to their backside and aim
for the removable cover over the power core (the glowing spot), then pour
missiles and lead into the core until the whole thing shakes. Stay in your jet.
On your way to the other one, destroy the Banshees and Ghosts all around. Then
do the same. Real simple, honestly.

Once both are down, head toward the center structure and wait for the Oracle to
extend the bridge. Follow the Arbiter and get inside that big building. Another
Cortana moment as you move inside and then a scene. Ah, too bad, and then the
weirdness. Huh?

Revelation

Team up with these new allies and let them go ahead of you. Sit back and assume
a sniping role, and then proceed. The Flood will clear most of the way for you
and all you have to do is clean up the survivors. It might take some getting
use to, but try to restrain yourself from killing the Flood. Move through
the door at the other end and through the short hallway.

The next section will be essentially more of the same. Kill one enemy Brute
and the Flood will make him an ally. Repeat this and keep your weapons fresh as
you move down the way. The Brutes at the door on the other end will put up a
fight, but they really stand no chance. The chief with the hammer might cause
you some grief, so tag him with a grenade or whatever. On either side of the
door will be fresh Plasma Rifles, so I say get two.

The next area will be cleared for you. All you have to do is make it to the
other side and extend the bridge. Scene. But you’re not done yet.

*NOTE: One of the few times I’ll refer you to the Skulls section of my guide.
The reason, this skull is so far into a long level, and you may as well get
it while you’re here. If not, keep reading. The skull is called: I Would Have
Been Your Daddy.*

*NOTE: After doing the skull, I found that it’s actually easier to fight
through the Flood, so long as you have the dual Plasma Rifles.*

After the movie, don’t even bother fighting, just run. Run back the way you
came, again. You should be fine until you make it to the door, but if you toss
a grenade before you reach the door you should clear the Flood that come out.
Catch your breath in this room and then run out when you’re ready, and you
don’t have to wait for your friend, or keep up with him.

In the next area you get some help by the bots in the air. It might be best to
clear out the enemies here, and then get fresh weapons. Again, a grenade at
the other door will get the Flood that come out. A Cortana moment as you
pass through this last set of doors.

On the other side just make a mad dash for the elevator. Run past all the
Flood in your way and jump down the blue hole at the back. Scene and end level,
finally.


=================
Cortana / The Key ( CORT888 )
=================

*NOTE: Dual-wielded Plasma Rifles is the key to this level, and you are
provided with them throughout.*

Rampant

Start moving forward, but you can take your time and try to kill the parasites
at the start with your Battle Rifles, it’s real easy. Then you can take your
time. And when you hit a spot with more and some Flood-Elite, kill them and
all the buggers. If you do that, then you can take your sweet time, but don’t
go through the first door just yet.

There is a dark path behind where you fought the Elite-Flood, so find it and
take that to reach the top of this room. I say swap both your guns for fresh
Plasma Rifles. You could go Energy Sword, but it will make things tough on
you. Drop back down to the bottom of the room and pass through the living door

Just a Gravemind chime-in and then you fall through a hole in the floor.

In this big room, after Cortana chimes in, use your rifles to clear out the
six or so Flood with guns. Hide behind cover to draw them in closer. Pick up
a Bubble Shield (still near where you fell), and then just wait for two Egg-
Flood to approach. Have your Incendiaries ready and burn them away. When you
are good and ready, make your way up the slope through the path.

Now, the rest of this room, I stronger advise you blaze a trail through it.
Don’t go left toward the opening up top with the crashed Pelican, take the
lower path down to the right and through another door.

*NOTE: In the previous big room, it is possible to kill all the Flood, but
good luck with that. You will find an almost endless stream in the room and
there are lots of those weird crawling ones that morph into bigger forms. I
fought through them all, but it’s tough. You can collect two SMG’s from this
room and get ammo by the Pelican before you leave.*

A Gravemind moment in the tunnel and then a strange moment toward the door at
the end. Weird.

Beyond the door is small room. Go to the right and there will be parasites
trying to infect some dead Elites and Brutes. Kill as many bugs as you can
and then get rid of the infected; one grenade might be the solution. When all
is calm, go to the small, raised area behind you for two fresh Plasma Rifles.
Then go up the slope to find more dead Elites. It might be wise to swap your
second weapon for an Energy Sword, maybe. The Carbine is very effective
against the Flood, but the sword will kill the big guys in one hit. It’s a
toss up. Either way, bring dual-wielded Plasma Rifles in hand. Keep going and
drop down another hole in the floor.

This area is not as bad as it seems. Either rush forward and toss grenades into
the central platform area, or sit back and use the good range of your guns to
pick off all the targets. Be sure to aim for the joints of the bigger Flood
that have armor.

*NOTE: This is the room of the Tilt skull.*

When all is calm in this big room, you hear Cortana talking. She is down
below in a computer room. Drop off to the right side and you will find the path
to her in an access terminal (different from the other terminals). After you
hear her, search this room for some Maulers if your guns are low, and be sure
to swap your equipment for a cloaking on the right side. Come back out and you
should go into a small corridor on the left side of this room and pick up two
more Plasma Rifles. Maybe keep one Mauler in your pocket, but you need those
rifles.

*NOTE: You may have noticed by now, but the bulging egg sacs on the walls of
this place will spew out more bugs, so avoid. It’s more so in the next area
because you might hit some by accident.*

*NOTE: You can kill the Egg-Flood by tag them with a Plasma Grenade, just don’t
miss.*

The Egg-Flood in the tunnel should be burned or avoided. At the end you
emerge in a narrow room that slopes upward. Kill the Flood nearby and take
the path to the left; to the right there is a Flamethrower in a broken space
of the ship, but you don’t really need it. Up the slope you encounter some
mean Flood. There will be plenty of the type that can morph, so kill them
quickly. I advise clearing out the middle of the ramp and use a Carbine (one
is at the bottom of the slope) to pick off the turret things. When you try to
get to the top of the incline you will run into a pack of Flood with guns. A
well-placed grenade or good shooting will get them out of the way. When the
gun-toting bad guys are gone, just make a mad dash for the tunnel beyond.

Just an angry Gravemind moment in the tunnel, then go through the door.

*NOTE: If you have a Cloaking equipment, use it in the part upcoming. It’s
symbol under your grenade counter will be a triangle with an eye, and I did
tell you pick one up along the way.*

In the next room of fun. Cloaking helps. There is one cloaking equipment in
this room, so if you already have one, use it and make a run to the left as
soon as you enter. Go up the ramp and around the bend, and you should have
another cloaking near the dead bodies. Stop, wait for your first cloak to
die off, then turn on your other one (there is another one at this spot in
case you fall off). Now quickly jump across the gap in the shadow, then run
left and jump across the gap in the open. Run up the curving path and take a
short rest. Kill any Flood up here, run out, and go left into a corridor behind
the wall. Kill the Flood here with your rifles, pick up a Deployable Cover,
toss it into the opening so that you block access, and then swap your rifles
for the two fresh ones by the dead Elite. Now follow the corridor to the end,
come out, and quickly jump across the final gap as the turrets fire at you.
Run through the door and you’re done with that room.

In the next tunnel is just a combo chime-in. Follow the wet path to the door.

In the next big room, run to the right and along the walkway. You don’t have
to kill anything if you like. Just run and then turn left and head toward
the center platform. Find the bridge that extends to the other side of the
room and cross it. On the other side, go right just a wee bit until you can
take a door on the left. Go through that door, and then pass the rest of the
doors to the room at the bottom.

In the room, go to the glowing orb in the center and press B until you break
it open. Scene. Is the princess in this castle?

Nor Hell A Fury...

Reunited at last. Go through the door ahead of you and keep moving up through
more doors after another calling from Gravemind. When you get back out, go
left, kill the Flood here, and grab another Plasma Rifle.

Now the goal is to get to the center platform and expose the power things. You
should first make sure all the enemies in the room are dead. Go around to
every inch of ground in the area and seek out all the Flood and kill them.
Thankfully most of the morphers won’t be doing anything, but kill them just
the same. You may want to find some fresh rifles after you slay the monsters.

Now press the button to drop three columns. Shoot at their riveted section
until they burst.

After you nail the last one you will need to escape. Follow the path behind
the button on the central platform and enter in the red tunnel that opens up.
Drop down the hole in the floor and head down the path. You will arrive at
what should be a familiar spot; you’re back at that horrid slope.

Go back down and mow away the Flood in your path. At the bottom will be a ton
more, so I suggest trying to jump over them to reach the path at the very back;
not the paths leading to dead ends on either side. If you survived, keep
running down the tunnel as your shields recharges.

*NOTE: If you can’t get past this point by avoiding battle, then try fighting.
Toss a couple of grenades and then running past the bugs may be your best
and only move.*

Back at the almost-intact room, take out the gang of Flood gathered at the door
and go through. Kill the three Flood in here, and then a big guy will
bust through the wall on the right. Either quickly kill, or run around him and
jump inside the hole he made. Follow it right, then make a sharp left up a
dark path.

Follow the tunnel and drop down a hole. Move forward and back into what should
be somewhat familiar territory, killing the Flood in your way. Go through the
door and through this tunnel. The big group of Flood should either be avoided
by jumping over them, or toss some grenades at them. In either case, keep
moving and through the door.

You end up back at the first big room. Ignore the Egg-Flood and kill the
Marine-Flood in your way. When you see the Arbiter with his Flamethrower,
quickly jump up to his area. Run behind him and go toward the opening in the
wall. Find the Pelican and run into its compartment, all the way, and you will
be done with this cursed place.


=============
Halo / Return ( HALO999 )
=============

Full Circle

You crash-land in the snowy lands of a halo. Follow the long path up and
around and through the mountain to end up near a structure. Pods will land and
disperse some Flood. Start running to the back of the building, but go to the
right side of it. The whole time, jump and ignore all the foes. If a big
group gets in your way, just toss a grenade in them. Keep jumping and running
and you should make it up the path with little to no damage.

But once you make it to the walkway at the back of the tower, things get so
bad I don’t even want to talk about it. You want to stop and just kill all
the bad guys before you move on, but that doesn’t work because they just keep
coming. And if you do start moving it means you have to run through a swarm of
Flood and half of them have Shotguns and other killer guns. Good luck. Run
through them and hope your friend the Arbiter can help you a bit. Just keep
jumping and hope for the best.

When you get through the first bend in the walkway, clear the enemies and rest
in the corner for a moment. You should hear that Johnson is helping you, so
make your way to the back and up a ramp.

Now you should be on the second level. But, if you want to help yourself out,
stop and take a breather under the ramp. This should draw some of the bad guys
from the second level off and down. Then you can go up and face much less of
them. And don’t forget to grab fresh guns along the way. When you get to the
other side of the second level, take another pit stop under this ramp before
you go up.

On the third level, it’s just fighting for supremecy. All you do at the top is
fight off all the Flood; yes, every single one. You’ll go through a few guns
and you’ll waste all your grenades, but do what you must to hang in there.
I found that the dual-wielded Plasma Rifles will help you out the most. After
all is clear, Johnson will join you and the door will open. Go through and
follow your friends to the control room. Scene, and betrayal!

The Oracle becomes a boss, if you want to call it that. Just avoid his laser
and keep shooting. Eventually Johnson will fire and then you should take his
Spartan Laser. Use the laser to blast the Oracle a good three times. Scene.

The Way the World Ends

It’s very appropriate that the game ends with more backtracking. Run back the
way you came and take out the Flood that appear, and you might want to take
their Plasma Rifles. Make a sharp right turn when you get back outside and
climb up the ice slope to get on the cliff. Follow the path all the way to a
door.

Inside there will be a big fight between Flood and robots, so let them have
at it. Keep running until you hit the the corner and rest up before you enter
a hallway filled with pregnant Flood-things. Run through it when it’s somewhat
clear and hang a left. You will find a Warthog, so hop in. You will notice
that a dead Arbiter will reappear to join you.

Drive forward and make a right when you get to an open area. When you get
through the archway you will see a red building in the distance and your
marker. Drive around the holes being made in the floor and make a right when
you get to the circular structure. Steer through the narrow path as your friend
takes care of the Flood.

After you make a Hollywood-style leap, dodge the lasers and the holes in the
ground and make your way to the tunnel, ASAP. Inside you are reminded of a
similar section in a past Halo game. Follow the middle path, dodge the falling
debris, and then take the left path toward the end to make another jump.

At another circular structure, go left and get through the tricky path all way
to the other side where you can jump onto the next metal pathway. Follow it
up and then go right to stay on the metal path (don’t go up and keep going
straight).

After another death-defying leap, you land at another round building. Go right
and do the driving thing again. Avoid the turrets and the Hunter-Flood to
jump onto more metal flooring that leads to another tunnel. Follow the middle
path if you like and hope the robots don’t blast you from the sky when you
make your first jump. Whatever you do, don’t take the lower paths, you probably
won’t make it. Just stay on the higher roads.

After another leap, go right (if it’s getting repetitive, I know). And around
the corner go left when you see the tower falling. More intense driving and
then take either the high or low path, but I recommend you take the low road.
You will hear that the halo is at 90% when the target marker is in sight. Just
push it to the end when you hear you must hurry. Take the final jump at
full speed. You’ll make it, I hope. Scene and end game, enjoy.

Don’t forget to stick around after the credits. Good stuff.

Great game, especially the Mongoose part.



*****************************************************************************
* 5. Weapons ( GUNS555 ) *
*****************************************************************************

The booklet that comes with the game helped create this section. So if you
have the booklet, you basically have this already.


USNC GUNS
=========

Pistol
------
Your standard handgun. Nothing special. It’s decent enough and will take out
some Brutes, but there are better options.

Submachine Gun (SMG)
--------------
Very good by itself, but even better when dual-wielded with another. With one
in each hand you will tear up enemies in no time.

Assault Rifle
-------------
The standard rifle. Not to be confused with the other rifle. This one does
not have a zoom, but it’s still the solid gun of choice - you can’t go wrong.

Battle Rifle
------------
This rifle is better than the last one, just with the zoom alone. It’s also
stronger, but the flip side is that you can’t carry a lot of ammo. It’s a
good sniper rifle, and even decent up close.

Shotgun
-------
The gun of choice for close-quarters action. Great against the Flood.

Sniper Rifle
------------
The opposite of the Shotgun. This baby is supreme at long range, but it’s
worthless up close, unless your aim is awesome. Don’t forget that x2 zoom.

Rocket Launcher
---------------
Save the rockets for big targets. One-hit kill most of the time.

Spartan Laser
-------------
This thing is pretty good. You simply get the laser onto a target, hold down
the fire button, and then it fires a huge laser blast. Only good for five
shots, so make them count. And no, you don’t have to stand still or hold it on
one point.


Covenant Weapons
================

Plasma Pistol
-------------
Eh, you can disable shields and stop moving vehicles, but I can only carry
two weapons with me. It might be a good multiplayer gun, but it has very little
use in the main game.

Plasma Rifle
------------
This gun is perhaps the best one-handed gun in the game. Even better if you
get two. They heat up after too much use, so fire in bursts. They could be
the best guns in the game in pairs, so get them when you can.

Brute Spiker
------------
One of the new additions. This gun takes the place of the Needler in the
dual-wielding department. It’s not extremely powerful, but it’s decent enough.
Most effective in pairs. The bullets will bounce off walls, in case your enemy
is around a corner. A solid fall-back gun if there is nothing else around.

Needler
-------
This gun has been nerfed a bit from the last game. It may be a bit stronger,
but you can only carry one, rather than dual-wield like you could in 2. It’s
still better than a lot of the other guns. I could never find a good time to
use it over anything else during the main game.

Carbine
-------
The Battle Rifle of the Covenant. Not extremely powerful, but it is a decent
enough sniper rifle with the zoom.

Brute Shot
----------
Essentially a grenade launcher, but better because the grenades follow a
straight line; so it’s more like a rocket launcher. It’s not good at long
range, unless the enemy stands still for real long. A solid choice for semi-
close quarters. Don’t get me wrong, it’s not as strong as a rocket or grenade.

Beam Rifle
----------
Hard to find in the main game, but you’ll find them on the higher difficulties.
It’s just a Covenant version of the Sniper Rifle.

Fuel Rod Gun
------------
It’s the Covenant equivalent to the rocket launchers here on earth. Almost the
same thing, really.

Energy Sword
------------
THE weapon for a close quarters fight. One hit and it’s over, usually. When
you use it on the Flood there will be times when you are slashing at air.
Press RT for a charged attack, and B for a slash.

You actually don’t need this during the main game, except in tight spots.

Gravity Hammer
--------------
Not mentioned in the book. Perhaps better than the Energy Sword. Use it on
a bad guy and it’s like unleashing a grenade under your feet that doesn’t harm
you. But, I no longer endorse this thing’s use in the main game. It’s just to
limiting.

Rating: 0.0, votes: 0
 
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