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Gears of War Walkthrough
Posted by Master Toppo, on 26/02 15:56 Dec 31, 1969 18:00
  Gears of War
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Act two

Tick Tick boom

You  are playable once again in some deserted streets. A shotgun in the corner is all that’s found here. Walk up and you’ll have to split up. Probably the biggest factor of this is the position you find the boomers. If you are on single player I would recommend the right path as you can shoot them from behind and let the A.I distract them.

So I chose the right path and just continue down the path, jump over the low wall to find some ammo. Go left for your fist introduction to boomers. These big, heavy things take a long time to kill and their boomshot is an instant kill. Just wait until they shoot as their reload time is incredibly slow, and you can get a clip of machine gun fire or a couple of sniper shots in there. A few grenades and some fire should finish them off.

Turn behind you to the left and through the door. On the bottom a few enemies arise but the only thing you have to kill here is a single locust bashing the door on your left as you jump over the low wall.

Go through and on your immediate right is some ammo. Go down the stairs and you’ll enter a large area with a fence splitting it in two. A few guys on the left will pop out with shotguns and there is a sniper on the balcony on the right. After these guys a large corridor with a troika at the end halts an approach. You could wait for a team-mate on the other path or a well place grenade should defeat him. A few wretches and locusts here as well. Grenades in the far room as you enter and ammo next to the troika.

Try to bash down the door and Dom will explain his plan to hijack the vehicle near a stranded camp.

Grist

As you enter the next room there are grenades near the door. You’ll bash it down and a boomer and a wave of locusts will greet you. Take the boomer out and the rest will follow, however beware of the snipers on the balcony on the right. Grenades left of the truck.

Continue through, wretches are the only major thing here. Go down the stairs, more wretches, and left, another boomer here and some locusts, again the boomer is the integral part of this squad. Ammo next to where the boomer appears. To the right is the bridge. A troika slows you down here so take cover behind the middle car and rapidly push X to push it, as it stops take cover near the green truck, as the gunner turns a bit to give you a good shot.

Outpost

An emergence hole again paves the way for your next destination, the encampment, walk trough the camp until Franklin, their leader tells you where the vehicle is. Walk through and bash the left door.

Go through the house and bash down the door.

Lethal Dusk

Watch out for the sniper dead ahead in the small little house. Blow up the small canister near it, don’t know why it helps though lol. Kill the other two, one wth shotgun, and make your way down to the pushable boat/house lol. Press X on the wheel then A rapidly to push it along the river. Kryll are now introduced. From now on DO NOT ENTER ANYWHERE THAT’S NOT LIT UP as the kryll feed on you and rips you to shreds in a matter of seconds. You are ok inside, but apart from that do not enter the dark. Also shoot every canister you now find, little white things with a signal booster type thingy on them, so they light up and help you on your way. Sometimes these covered by metal sheets, and sometimes are in a tight angle, so keep your eyes open.

Make your way up the stairs and walk through until you find the checkpoint. The makeshift houses on the right contain a plentiful amount of ammo/grenades. And there is a magnum on the left, near the bed and burning barrel. The guys die, kind of dramatically, so move through the house and outside, shooting the canister on the right. A few locusts provide resistance, but nothing big.

On the right is a looooonnngggg stretch, with a troika on the end. A sniper should be able to take him out easy or you could just advance all the way into the building on the left and flank him. Go through the building and bash the door.

No mans land separates you from the locusts next, you can flank left, with a lancer on the way, or you can be incredibly entertained and just wait and headshot the locusts on the other side with the sniper. But if you choose this option beware of the wretches that come round. Once you’re on the other side proceed through the door and go through until you get to the pushable car, this is essential as it’s the only way you can get across with some light.

Watch out for the one in the balcony on the right, and if you quickly run into the house and grenade the room the gunner and his chum should be a pushover. Keep going to the house until you get to the huge hole in the wall. Pick up the grenades then on the left should be a canister, behind the rubbish bin. Shoot it then proceed down the alley into the house.

Bash down the door and shoot the canister behind the pillar nearest to you. Then go left and take care of the locusts from the emergence hole. Should be relatively easy however you can wait for the locusts to jump over so the kryll eat em up. There are canisters behind the wardrobes on the far right and left. After the hole go right, there are canisters behind the rubble both sides.

Now go into the house on the right, the lamp being the only way one of you can get across. Grab it with X and simply guide him across. Then Dom flicks a switch, lighting the whole street. Beware on your trip down the stairs some wretches will attack.

Enter the house on your left as locusts attack, once dealt with there is a canister on the left of the locusts.

Dark Labyrinth

Precede, a canister being under a metal sheet.  To find a tramp/old man/smelly guy a bit drunk. He helps by lighting up the houses in this building. As you enter there is ammo on either side. Go through to the left room, then chainsaw or shoot the wardrobe blocking you in the next room. Beware of the multiple wretches in these rooms. Next you get to a car with a canister in it, shoot it, and in a couple of seconds it will pick up speed down the hill. Run as fast as you can down the hill to stay in the cars light, and you’ll arrive at the gas station

Powder Keg

There’ll be a plentiful supply of ammo and grenades, including a sniper, in the service station. The nice man didn’t bothering filling up the Junker, so just fill it  up using X and A.

Next prepare for an attack, the locusts coming from the library type building on the left, go into the building and pick them off. After them a boomer and a couple of wretches will come out the room in front of the vehicle, a few well placed head shots should finish him off. Next up is a wave of locusts from the right of the vehicle, after them you can start driving the Junker.

Burnt Rubber

The bumpers are used to brake and reverse, X to use the turret and right bumper to fire it.

Just listen for the old mans calls, and then you should immediately get on the turret and start firing the kryll, 6 o clocks being behind etc. Do not let them get near you as they will eat away at your life very quickly. Just drive along the highway, wary of kryll, then  the narrow streets. You could be daring also and just keep your foot on the pedal all the way and outrun them.

Last Stand

For me this is one of the most entertaining parts of the game. There is the biggest collection of enemies so far on the attack, and you must stop them. On the bridge on the far right is some ammo, grenades and sniper, and some ammo on the left in the buildings also.

Just kill every locust that comes out the emergence hole. They come from the buildings in the left to the courtyard on the right. For the enemies on the right side roof, shoot the pipe above them twice to blow it up, and for the snipers far on the left shoot the big block to crush them.

When about three of the emergence holes are sealed,  a boomer will emerge from the left hand side in the buildings on the right. From then on the enemies come from those buildings.

When dispatched of them enemies behind you a massive emergence hole will reveal a large number of boomers, depending on the difficulty. Be sure to take cover on this one and don’t stand there like a pansy, throw grenades in there and a combination of fire will eventually whittle down there numbers.

And so that classic music concludes act 2…


Rating: 6.9, votes: 8
 
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