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Silent Hill Origins Walkthrough Guide
Posted by Berserker, 292 days ago 26/02 15:56

  Silent Hill Origins
  Silent Hill Origins Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Buy Now

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Kitchen Knife, [ ] Rifle Ammo, [ ] ++HUNTING RIFLE++
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Costume Storage (OW) ==

The room contains no items.  Walk over to the mirror at the northeast corner of
the room and touch it to go back to the normal world.

== Costume Storage ==

Scan the room over for items.  You’ll find a Katana on the right shelf and a
Health Drink and [SKETCHES] file on a table with a sewing machine.  Exit the
room.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Katana, [ ] Health Drink, [ ] Sketches file
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Third Floor Corridor Outside of Costume Storage ==

Run down the corridor to the west and grab the Ampoule from the far corner at
that end.  Enter the Orchestra Storage room.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Ampoule
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Orchestra Storage ==

Find the Iron Weights near the guitar cases then save your game at the save
point.  Exit the room then enter the corridor to the south next to the
catwalks.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Iron Weights
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Third Floor Corridor Outside Catwalks ==

Two Straight-jackets prowl this hall.  Find the Rifle Ammo lying in front of
the sealed catwalk door then open the door to the south catwalk.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Rifle Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== South Catwalk ==

You’ll notice that there are four plugs for stage lights and a control switch
at the very end of the catwalk.  Walk over to each stage light plugs and place
the correct light in each of the plugs then throw the switch at the end to turn
them on.

/-----------------------------------------------------------------------------
|                              STAGE LIGHT PUZZLE                             |
|-----------------------------------------------------------------------------|
|                                                                             |
| -- Hint #1:                                                                 |
|                                                                             |
| - Examine the Wiring Notes file                                             |
| - Notice the Watt size of each stage light                                  |
| - Each stage light plug has a letter (A - D)                                |
|                                                                             |
| -- Hint #2:                                                                 |
|                                                                             |
| B has to be half the wattage of D                                           |
| A + B must not exceed C                                                     |
| Wattage of D must not exceed A                                              |
|                                                                             |
| Therefore, B has to be 125 and D has to be 250.  D could not possibly be    |
| 500 since D < A and A + B < C and in that case you would only have 125 and  |
| 750 left, so those two could not fit accordingly since one or the others    |
| would always be greater than the other comparisons (D or A + B).            |
|                                                                             |
|=============================================================================|
|                                                                             |
| --> SOLUTION                                                                |
|                                                                             |
| A = 500 ; B = 125 ; C = 750 ; D = 250                                       |
-----------------------------------------------------------------------------/

Walk toward the west end of the catwalk and interact with the control switch on
the wall then use the arrow key to select and pull the switch in order to
activate the stage lights.

Some music will play once they’re on that will signify that this building is
almost rapped up.  Exit this room.

== Third Floor Corridor Outside Catwalks ==

Move south along the corridor and enter the stairs area.  Take the stairs
downwards and unlock the door to the East Balcony Corridor.  Enter the corridor
and then enter the East Staircase.  Get back to the first floor then reenter
the Curtain Control room.

The enemies know where Travis is headed so you will run into a few Straight-
jackets and Ariels on the way back to the Curtain Control room.

== Curtain Control ==

Save your game then walk over to the control panel on the side wall and
interact with it then raise the curtains for the outside stage.  The red light
that was on this control panel should now be green if Travis solved the puzzle
up above.

The nifty music will give way to the usual silent music once Travis throws the
switch.  Exit the room and walk out onto the stage.

== Stage (w/ curtain up) ==

A big mirror lies on the wall in the center of the stage.  Touching this mirror
will take Travis to the Otherworld version of the normal stage.  There is
nothing to find there and no other rooms to get to from there, so there is no
reason in touching it for the moment other than curiosity.  The stage has to be
decorated a bit in order to make Otherworld more lively on the other side of
the mirror.

Find the Shotgun Ammo on the west side of the stage.  Walk over to the east and
find the switches on the stage controls.  Below is an explanation of how the
controls work:

--> Stage Scenery Lever Control

/-------------------
| Scenery |  Prop   |
|===================|
|    A    |    1    |
|-------------------|
|    B    |    2    |
|-------------------|
|    C    |    3    |
-------------------/

   A2 = Forest Scene with tree prop
   C1 = Library Scene with table prop
   B3 = Cave Scene with Caliban prop (requires "Prop Control Lever" key item)

Switch the appropriate levers to get the Forest scenery (top lever on the left
and middle lever on the right) and the middle mirror on the stage will reflect
a nightmarish forest scene.  Walk over to the big mirror and touch it to enter
the Otherworld Forest Stage.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Shotgun Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Otherworld Forest Stage ==

Walk to the end with the tree in the middle - the tree kind of sticks out with
all the human remains on it and everything.  Grab the **STAGE OFFICE KEY** from
the hole in the tree.  As soon as Travis walks away, something will happen.

Walk back over to the mirror and go back to the normal world.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] **STAGE OFFICE KEY**
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Stage ==

Walk back over to the lever controls and pull the levers for the library
scenery - bottom lever on the left and top lever on the right.  Walk back over
to the mirror once it changes to the library scene then touch it to go to the
Library Stage of Otherworld.

== Otherworld Library Stage ==

There are tons of items to collect here.  Start from the table in the middle
and collect the [REPRESSION AND COERCION] file, [AN ID TORN INTO] file, and the
[ASTRAL PROJECTION: THE PERFECT ASSASIN?] file.  Walk over to the podium behind
the back right bookcase and take the Ampoule, two Rifle Ammo pickups, and the
[MANIFESTATIONS AND DELUSIONS] file.  Touch the mirror once again to return to
the normal stage.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Repression and Coercion file, [ ] An Id Torn Into file,
[ ] Astral Projection: The Perfect Assassin? file,
[ ] Manifestations and Delusions file, [ ] Ampoule, [ ] Rifle Ammo,
[ ] Rifle Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Stage ==

Go back through the Curtain Control room and head to far northwest of the
Corridor Outside Dressings Rooms then use the Stage Office Key to unlock the
Stage Office and open the door.  A Carrion will attack in the Corridor Outside
Curtain Control and four Ariels will be in the Corridor Outside Dressing Rooms.

== Stage Office ==

An Ariel will walk up and attack right as Travis enter this room.  Collect the
**PROP CONTROL LEVER** on the desk to Travis’ right then exit the room and get
back to the stage.  Ariels and Carrions will attack in the rooms that lead to
the Curtain Control - just run by them!  Make sure to save your game on the way
back through the Curtain Control.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] **PROP CONTROL LEVER**
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Stage ==

Walk over to the stage control levers and place the Prop Control Lever on the
controls.  Pull the middle lever on the left and the bottom lever on the right
on the controls to make the cave scenery pop up.  Touch the mirror in the
middle to enter the Otherworld Cave Stage.

== Otherworld Cave Stage ==

Boss - Caliban

This large monstrosity only has two attacks just like all other bosses fought
thus far.  It moves with its back hind legs stretched in front of it and you
need to pay attention to the position of the hind legs to see when it is about
to perform its ground pound attack.  Whenever it raises both of its hind legs
into the air then move around to its back end or away from its front portion as
it pounds the ground with both hind legs.  It also has a lunge attack that it
will perform after swaying backwards.  Make sure to move away from the front of
this boss whenever it makes any sudden movements (swaying or raising its hind
legs) to avoid some major damage.
 
Use the Hunting Rifle or any other firearm to attack it from a distance. 
Always have this boss in site since it can cover great distances thanks to its
overall size and lunge attack.  Try to fire at it right after running to the
side to dodge its lunge attack since it will be stunned for a brief period of
time after the lunge attack.  As usual, pull up the inventory menu whenever you
need to reload.

This boss can be defeated with a melee weapon, though it requires some decent
dodging.  Hit the boss each time that Travis dodges a lunge attack by attacking
its backside then move away as it turns around and dodge the next attack then
repeat.  I wouldn’t advise using Travis’ bare fist, but it can be done with
enough determination.  Weapons such as file cabinets, crates, portable TVs,
iron weights, etc. will cause more damage than a standard hammer or meat hook,
but they require a bit of charge time to be thrown so make sure that the
Caliban is recovering from a lunge before trying.

Once the Caliban is finished, retrieve the **FALSEHOOD PIECE** of the Flauros
from the red symbol and a cutscene will trigger afterwards.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] **FALSEHOOD PIECE**
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Front Lobby ==

The camera angle will show a dead body up ahead.  Walk up to the body to find
that is it one of those annoying Ariels!  What could’ve killed it - I
wonder...?

Take the **MOTEL KEY** from the body of the Ariel and a cutscene will trigger.
Save your game before leaving then exit the Artaud Theater.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] **MOTEL KEY**
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

_________________________ _ STREETS OF SILENT HILL _ ___________________ [WT08]
-------------------------------------------------------------------------------
Objective(s):

( ) Enter Andy’s Books on the west side of Koontz St.
( ) Type in the register combination at the store register then take the
    Bookstore Key and unlock the back door then exit to the other side of the
    store
( ) Enter the General Store on the south side of Crichton St.
( ) Exit out the back side of the General Store
( ) Get to the Riverside Motel gate in the west and open the gate to enter
-------------------------------------------------------------------------------

Run over to the Public Records Office a little ways up the street on the south
side and enter it.

== Public Records Office ==

The camera will showcase a book on the counter up ahead but there is nothing
special there.  You’ll find quite a few items lying around in this area, so
check it over well.

Be sure to collect the [CLOSED CASE] file among some Rifle Ammo from the right
counter behind the main counter and find the [ALTERED POLICE REPORT] lying with
some Service Pistol Ammo inside the office on the left side of the building. 
Exit the building once your item collecting is done.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Filing Cabinet, [ ] Rifle Ammo, [ ] Rifle Ammo, [ ] Closed Case file,
[ ] Typewriter, [ ] Altered Police Report file, [ ] Service Pistol Ammo,
[ ] Service Pistol Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

STREETS OF SILENT HILL

As you’ve already noticed the usual Straight-jacket and Carrion creatures are
still roaming the streets.  A new larger Carrion is also among the enemies -
these are slow but they are quite damaging with their massive attacks, so be
sure to keep your distance.  Run from them since they have quite a bit of life.
Travis needs to reach Andy’s Books on the west side of Koontz St.  Be sure to
find all the items lying around on the way there.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Energy Drink - On the ground by the driver’s side of a police car on Wein
[ ] Baton          St.

[ ] Hammer - Check on the east side of Canyon St. near the police car (east
             side).

[ ] Shotgun Ammo - In the alley on the east side of Green Pharmacy
[ ] Crate

[ ] Service Pistol Ammo - Lying near the north side of Green Pharmacy close to
                          the alley

[ ] Health Drink - Lying on a table on the south side of Cafe Sun.

[ ] Service Pistol Ammo - On the north side of Cafe Sun close to the tables.

[ ] Service Pistol Ammo - Follow Wilson St. to the end and check along the east
    Energy Drink          side.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Andy’s Books ==

Collect the ++ASSAULT RIFLE++ from the stand-up figure of the soldier - is that
Travis I see?  There is some Assault Rifle Ammo on the nearby bookstand to the
left of the figure.  The door in the back is locked.  Pick up the [SHOP NOTE]
from behind the cash register on the counter.

The case register is locked and you need to enter the combination to open it. 
After reading the file, you will know that the combination is Andy’s Greenfield
Apartment number.  If you remember, when we went through the Greenfield
Apartments, there was a mailbox in the front area that was overflowing with
mail and the apartment number on the mailbox was highlighted in a light blue
color upon examining it.

/-----------------------------------------------------------------------------
|                             REGISTER CODE PUZZLE                            |
|-----------------------------------------------------------------------------|
|                                                                             |
| -- Hint                                                                     |
|                                                                             |
| - Examine the shop note                                                     |
| - Recall the number of the post office box that was crammed full of mail    |
|   back at the Greenfield Apartments                                         |
|                                                                             |
|=============================================================================|
|                                                                             |
| --> SOLUTION                                                                |
|                                                                             |
| 2 - 1 - 3                                                                   |
-----------------------------------------------------------------------------/

It turns out that the mailbox apartment number is the combination, so interact
with the cash register then enter "213" to make it open.  Grab the **BOOKSTORE
KEY** and use it to unlock the back door in this building then exit this
building.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] ++ASSAULT RIFLE++, [ ] Assault Rifle Ammo, [ ] Assault Rifle Ammo,
[ ] Shop Note file, [ ] **BOOKSTORE KEY**
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

STREETS OF SILENT HILL

Travis will emerge on the other side of Andy’s Books right across the streets
from Alchemilla Hospital.  This whole area has new items lying around so be
sure to take a look around.  Get to the General Store on the south side of
Crichton St. and enter it.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Toolbox - Lying next to the entrance door of Alchemilla Hospital.

[ ] Shotgun Ammo - On a dumpster inside the gates of the hospital.
[ ] Shotgun Ammo
[ ] Health Drink

[ ] Health Drink - At the end of the alley on the east side of the Post Office.
[ ] Tire Iron

[ ] Assault Rifle Ammo - On a bench across the street from the Post Office.
[ ] Assault Rifle Ammo

[ ] Kitchen Knife - Sticking out of the map display for Silent Hill on the east
                    side of Crichton St.

[ ] Rifle Ammo - Across the street from the General Store in a trashcan.
[ ] Rifle Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== General Store ==

Check the store over for items because there are quite a few.  Pick up the
[TILL RECEIPT] from the counter along with the Health Drink then save your game
at the save point on the wall across from them.  Continue down the corridor
after saving then pick up the Broken Pole and exit the store via the back door.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Ampoule, [ ] Service Pistol ammo, [ ] Service Pistol Ammo,
[ ] Assault Rifle Ammo, [ ] Toolbox, [ ] Screwdriver, [ ] Health Drink,
[ ] Till Receipt file, [ ] Broken Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

STREETS OF SILENT HILL

Travis must really have his mind on roadkill because these streets are full of
Carrions of all sizes.  Be VERY CAUTIOUS when you move into a one way alley
around a big Carrion because they can easily trap Travis and kill him by
ganging up on him.  You’ll also find a freaking Caliban roaming the streets in
some portions.  One is in the Scrapyard.  The Calibans do not have quite as
much life as the Caliban boss in the Theater, but it is still best to run from
them.

Your main destination is to get to the front gate of Riverside Motel which is
on the west side of Riverside Dr.  The gate that you are looking for is a small
gate near the circle on the map, not the gate with the padlock and chain on it.
Be sure that you want to actually enter the gate once Travis makes his way over
to it because a big Carrion will likely trap Travis in the small path and bar
his escape.  Make sure to check the area over for all available items.  Once
you enter the Riverside Motel then you are stuck in that area for quite some
time without the ability to return to the streets.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Energy Drink - On a crate across from the south side of the General Store.

[ ] Health Drink - On the ground down the alley between Midway and Cielo.

[ ] Assault Rifle Ammo - On the northeast side of Allen Storage.  The camera
                         angle hides this small piece of street on the east
                         side of Allen Storage.

[ ] Tire Iron    - On a crate near the alley to the west of Allen Storage.
[ ] Rifle Ammo
[ ] Health Drink

[ ] Shovel             - All in the Scrapyard.
[ ] Assault Rifle Ammo
[ ] Energy Drink
[ ] Target Pistol Ammo

[ ] Rifle Ammo - Near some dumpsters to the west of the Scrapyard.

[ ] Shotgun Ammo - Check in the alley area in between the Scrapyard and Blue
[ ] Shotgun Ammo   Catfish Diner.

[ ] Energy Drink       - On the southwest side of the building to the west of
[ ] Health Drink         Allen Storage.
[ ] Assault Rifle Ammo

[ ] Crate              - Move to the south along Riverside Dr. and stay on the
[ ] Target Pistol Ammo   and stay on the east end to find a secret alley
                         outside the map near Blue Catfish Diner with these
                         items.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

____________________________ _ RIVERSIDE MOTEL _ _______________________ [WT09]

-------------------------------------------------------------------------------
Objective(s):

( ) Collect the Motel Map in the Reception area
( ) Take the Room 306 Key in the Reception area
( ) Find the stairway outside the Reception and follow the second floor to the
    staircase on the other side
( ) Unlock and enter Room 306 then touch the mirror in the bathroom to go to
    Otherworld
    ( ) Enter Room 503 (OW) then touch the mirror in the bathroom to return to
        the normal world
( ) Go through the Maintenance Room and enter the Maintenance Corridor then
    pick up the Manager’s Office Key at the end of the Maintenance Corridor
( ) Return to the Reception and unlock the Manager’s Office then enter it and
    exit to the other side of the motel behind the Manager’s Office
( ) Enter the kitchen and defeat the boss inside.
( ) Walk into the Game Room and pick up the Token
( ) Use the Token on the washing machine with the red light in the Laundro-mat
    and solve the Laundry Puzzle
( ) Pick up the Cleopatra Key from the washing machine
( ) Unlock the Cleopatra Room door and enter the room then jump into the hole
    in the bathroom
( ) Touch the mirror in the bathroom of the Rose Suite to go to Otherworld
    ( ) Exit the Rose Suite (OW) and pick up the Jeweled Heart from the middle
        of the pool in the Heated Pool Area (OW)
    ( ) Walk into the Diner (OW) and pick up the Ornamental Dagger
    ( ) Use the Ornamental Dagger on the door to the Nero Room (OW) to unlock
        it then enter
    ( ) Jump into the hole in the bathroom of the Nero Room (OW) to fall into
        the King Suite
    ( ) Walk through the hole in the wall of the King Suite (OW) and walk into
        the Maintenance Room (OW) at the end of the corridor then return to
        Room 503 (OW)
    ( ) Touch the mirror in the bathroom of Room 503 (OW) to return to the
        normal world
( ) Return to the Maintenance Room and use the Jeweled Heart on the vise lying
    on the counter inside
( ) Go back to the Reception and solve the Rotary Calendar Puzzle
( ) Use the Wedding Ring on the small circle after solving the Rotary Calendar
    Puzzle to make the Room 500 Key appear then collect it from the key rack
( ) Return to Otherworld via the mirror in the bathroom of Room 503
    ( ) Return to the front of Room 500 (OW) then unlock the door and go to the
        next room inside
    ( ) Defeat the boss in Room 500 (OW) and collect the Truth Piece of the
        Flauros
( ) Get to the Storage Box Room and collect the Present Piece of the Flauros
( ) Solve the Flauros Puzzle
( ) Exit the Basement of Alchemilla Hospital then exit the hospital via the
    exit door next to the save point
-------------------------------------------------------------------------------

== Employee Parking ==

Find the save point on the brick gate wall to the left and save your game then
enter the motel reception area by unlocking the door up the ramp and opening
it.

== Reception ==

A cutscene will play as Travis enters this area.  Travis will start at the
front counter once the cutscene is over.  Walk forward and collect the [GUEST
REGISTER] file.  It seems that Mr. Grady checked into room 500, so all we have
to do is get to room 500 to complete the whole motel area.

Sounds so easy, yet remember all the trouble that James went through in Silent
Hill 2 to get to Mary’s room - well, Travis has to go through the same amount
of torture.

Walk over to the left of the deer trophy on the left wall and collect the
[MOTEL MAP].  Move around the side of the front counter and take the **ROOM 306
KEY** from the key rack on the wall behind the counter.  You can walk over to
the Rotary Calendar at the other end of the front counter, but we still need to
get the date for it...

And I’m not going to spoil it for you.  If you want it then find it yourself
later in the walkthrough.

The Manager Office to the north in this room is locked, so exit the room by
stepping out into the area to the west of the Reception room.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Motel Map, [ ] Guest Register file, [ ] **ROOM 306 KEY**
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Area Outside of Reception ==

Every other gate is locked, so open the gate to the south and ignore the
staircase for right now.

== Area Outside Rooms 300 - 304 and 206 - 209 ==

Find the crate at the south end by the dumpster.  Enter Rooms 209 and 302 and
grab the items inside of them then leave each room.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Crate
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Room 209 ==

Prepare to beat down the Straight-jacket in the bathroom then take the Rifle
Ammo from the sink counter.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Rifle Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Room 302 ==

Someone has a shoe fetish!  Pick up the Light Stand to the right of the bed -
these type of items blend in well with the background.

Leave the room after collecting the item and go back to the Area Outside the
Reception.  Find the staircase next to the gates that you walk through to
reenter that area then climb the stairs to the second floor.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Light Stand
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Second Floor Area Outside Rooms 310 - 314 and 315 - 319 ==

Straight-jackets roam this floor, so be sure to listen for them.  Run to the
southwest end and pick up the Health Drink lying on the vent.  Enter Room 312
on your way back and collect the items in there.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Health Drink
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Room 312 ==

Defeat the Straight-jacket then grab the ammo on the shelf next to the TV. 
Leave this room and go to room 316.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Shotgun Ammo, [ ] Shotgun Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Room 316 ==

Pick up the Light Stand next to the bed (near the entrance) with the wedding
clothes then exit the room.  Find the stairs on the southeast end and move down
them.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Light Stand
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Area Outside of Rooms 305 - 309 ==

The camera angle will showcase a Carrion in the back of Travis as he appears in
this area.  There is also a Caliban up ahead.  Unlock the gates to the Employee
Parking area and the Area Outside Reception for later use.  You may want to
save your game in the Employee Parking area.  Enter Room 308 and be sure to
have your flashlight off when you enter!

== Room 308 ==

Dear god, is that a couple having ssss...say, that’s a monster isn’t it!?  This
is the appropriately named Twoback monster that will appear quite often in the
motel area.  Use a Shotgun to take them down in two hits.  Collect the Shotgun
Ammo from the restroom then leave.  Unlock the door to Room 306 and enter the
room.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Shotgun Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Room 306 ==

Walk into the bathroom and touch the mirror to go to Otherworld.

== Room 306 (OW) ==

Before leaving, pick up the ["TO MY BELOVED WIFE"] file from the wall by the
door.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] "To my beloved wife" file
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Area Outside of Rooms 305 - 309 (OW) ==

A few Straight-jackets are lurking about out here.  Enter Room 309.

== Room 309 (OW) ==

A Straight-jacket will attack from the side.  Take the Spear from the bed frame
and the Health Drink in the toilet of the bathroom then exit.  The only other
door that isn’t locked is the door that leads to the Area Outside Reception, so
head there.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Spear, [ ] Health Drink
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Area Outside Reception (OW) ==

Two Carrions are moving around this area, so try to run by them and open the
door to the Area Outside Rooms 206 - 209 and 300 - 304.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Shotgun Ammo, [ ] Shotgun Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Area Outside Rooms 206 - 209 and 300 - 304 ==

Look out for the two Carrions and find the Pitchfork lying against a block in
the middle of this area - it blends in well.  Open the door to Room 301.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Pitchfork
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Room 301 (OW) ==

Defeat the Straight-jacket then collect the First Aid Kit from the lid of the
toilet in the bathroom.  Leave and go to Room 209.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] First Aid Kit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Room 209 (OW) ==

Collect the Spear that sticks out of the toilet in the bathroom then leave.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Spear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Area Outside Rooms 206 - 209 and 300 - 304 ==

While back outside, run to the south.  There is no door separating the rest of
the motel from Rooms 500 - 504 so head around the corner in the south.  Defeat
or run by the Twoback and open the door to Room 503.

Room 500 is locked and the Maintenance Room is locked from the other side.

== Room 503 (OW) ==

Find the mirror in the bathroom and touch it to return to the normal world.

== Room 503 ==

Let’s see, we’re not still in Otherworld right?  Yeah, this room is kind of
crazed.  Be sure to look over it and scan the drawings on the wall to get a
pretty good idea of the occupant of this room.

Pick up the [NOTE ON THE RITUAL] on the desk by the clock and TV.  Exit the
room.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Note on the Ritual file
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Area Outside Rooms 500 - 504 ==

Watch for the Caliban out here.  Room 502 has a moon design on it and can only
be unlocked by collecting the Room 502 Key available along the streets at the
beginning of a replay game started from Clear Data - see the Extras section for
more info.  Unlocking that door will automatically give you a special ending
and end the game right then.

If you want to save your game then open the gate to the alley behind the Staff
Accomodation and fight through the two Twobacks then unlock the gate on the
east side to emerge in the Area Outside of Rooms 305 - 309, then you can get to
the Employee Parking area from there to save your game.  Go ahead and kill the
Twobacks in the alley behind the Staff Accomodation since Travis will be using
that alley quite a bit.

Room 500 has some police tape over it and the lock is broken.  It cannot be
opened at all in this world.  Collect the Shovel from next to the Maintenance
Room then open the door to the Maintenance Room.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Shovel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Maintenance Room ==

Defeat the Straight-jacket off to Travis’ right after stepping into the room.
Search the area over for items and pick up the [JANITOR’S NOTE] on the counter
next to the Redeemer Ammo and Health Drink.  A vice is further back on the
counter but it cannot be used at this moment for anything.  Look along the
northeast wall to find an opening in the wall that leads to the Maintenance
Corridor.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Toolbox, [ ] Redeemer Ammo, [ ] Health Drink, [ ] Janitor’s Note file
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Maintenance Corridor ==

Walk down the corridor and look through the peepholes to see into the rooms
along the sides of the corridor.  Be sure to peep into Rooms 500, 503, and the
Rose Suite for some extra story/pleasure noises?/sightings.  In Room 500,
notice how the 12th day is circled in red on the calendar - this has some
significance for something later.

While peeping into the Rose Suite, notice the syringes lying on a table and the
red jacket hung on the right side of the wall, and of course, the sounds of
sexual favor - this will all be explained later.  Room 503’s feature may only
be seen the first time upon peeping - look to the left on the others side of
the door.  Don’t worry, nothing will pop out and scare you... or will it?

About midway down the corridor pick up the Broken Pole on the right wall next
to the wooden object.  Follow the corridor to the very end and pick up the
["SHOTGUN" PHOTO] and the **MANAGER’S OFFICE KEY** from the table at the end.

Move back down the corridor and go back outside then return to the Reception at
the front of the motel and unlock the Manager’s Office then open the door. 
You’ll have to go through the back alley behind the Staff Accomodation in order
to get back to the Reception.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Broken Pole, [ ] **MANAGER’S OFFICE KEY**, [ ] "Shotgun" photo file
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Manager’s Office ==

A Twoback is in this room, so be prepared.  Pick up the [DUTY LOG] from the
desk along with the Assault Rifle Ammo.  Open the back door of the Manager’s
Office to exit out into the Area Outside Rooms 105 - 108.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Filing Cabinet, [ ] Assault Rifle Ammo, [ ] Duty Log file
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Area Outside Rooms 105 - 108 ==

Unlock the door that leads to the Area Outside Reception in order to get to
that area quicker from now on.  Take the Tire Iron from off the trunk of the
car and watch for the Caliban next to the car.  A Jagged Wood piece is in the
far west by some trash bags near a Straight-jacket enemy.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Tire Iron, [ ] Jagged Wood
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Room 108 ==

Be ready for the Twoback enemy that will attack upon entering.  Pick up the
++REEDERMER++ and Redeemer Ammo from the gun case on the left table.  It seems
the occupant of this room was a rebel... or maybe he went to the University of
Mississippi (Ole Miss) like yours truly.  Scan the room over for the rest of
the items then leave and enter Room 106.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Redeemer Ammo, [ ] ++REDEEMER++, [ ] Assault Rifle Ammo, [ ] Health Drink,
[ ] Crate
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Room 106 ==

Another Twoback is in here.  They just love stabbing those Kitchen Knives into
inanimate objects in this game, don’t they?  Some Rifle Ammo is near the
window.  Grab the items from the room then leave.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Kitchen Knife, [ ] Rifle Ammo, [ ] Rifle Ammo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Area Outside Rooms 105 - 108 ==

The door to the Laundry (Laundro-mat) is locked from the other side, but the
Kitchen is open.  Make sure that you go back to the Employee Parking area and
save your game before entering the Kitchen if it has been a while since you
last saved!

On the far side of this area, Travis will come upon another victim of the
Butcher.  Notice how the blood trail leads to the Kitchen.  Enter the Kitchen
when you’re ready.

== Kitchen ==

A cutscene will play upon entering - a very gory and demented cutscene...
Someone needs a hug.

Boss - The Butcher

The Butcher is quite a deadly foe if he manages to catch Travis.  All of his
attacks are close range, so it is easy to defeat this boss by simply circling
the middle counter in the room while only stopping to shoot him while he is at
a distance.

He will try to slash Travis with his big cleaver from up close for some big
damage or he may grab Travis.  If he grabs Travis, you MUST tap the on-screen
button icons that appear or possibly face death.  Miss the second button press
and The Butcher will instantly kill Travis with a cleaver impale no matter how
much health Travis currently has.

Long story short, stay at a distance from The Butcher and fire at him with a
powerful weapon (rifle, assault rifle, shotgun, redeemer).  Make sure that a
structure is not in the way while firing at him and don’t stop to hit him for
too long or he will catch up rather quickly.

In a way, it’s a little bit of a downer how easy he is since his presence has
been one of much violence and mystery ever since his first encounter.  It seems
as if we have tracked him for quite a while throughout the game and now it ends
with this one simple fight.  Hmph!

Take the Meat Cleaver and Meat Gaff from the sides of the room after defeating
The Butcher.  The Meat Gaff is actually a one time item that can only be found
in this room.  Exit the room by stepping into the Diner next door.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Meat Gaff, [ ] Meat Cleaver
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Diner ==

Collect the ["TO MY ABSENT WIFE"] file from the table near the jukebox.  Save
your game then leave the Diner by stepping out the east door.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] "To my absent wife" file
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Hearted Pool Area ==

The heart-shaped object in the middle of the pool cannot be collected in this
world.  Enter the Game Room in the south.

== Game Room ==

There is a row of Pool Cues still on the holder to the side of the door and
another cue on the pool table.  Walk over to the lit up pinball machine on the
far side and grab the **TOKEN**.  Exit the Game Room and enter Room 102.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Pool Cue, [ ] Pool Cue, [ ] Pool Cue, [ ] Pool Cue, [ ] Pool Cue,
[ ] **TOKEN**
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Room 102 ==

Be ready to attack the Twoback as soon as you enter this room.  Collect the
Light Stand near the door and the Rifle Ammo on the bed then leave.

Room 201 contains a Straight-jacket enemy and no items.  Only Room 111 can be
opened on the top floor and it doesn’t contain anything.  The Rose Suite is
locked and the rest of the doors are jammed.

Enter the Laundry room (Laundro-mat) in the north.

- - - - - - - - - - - - - - - - - - ITEM(S) - - - - - - - - - - - - - - - - - -
[ ] Rifle Ammo, [ ] Rifle Ammo, [ ] Light Stand
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== Laundry ==

There is a Health Drink on the far chair to the right by the door that Travis
enters from.  Unlock the door at the other end of this room for easy access to
the outside area on the other side.  Pick up the [WASHING MACHINE GUIDE] from
the ironing board in the middle of the room.

Examine the Washing Machine with the red light.  There is a metal object inside
of the washing machine, but it must first go through a certain cycle before the
machine will open.  To start things off, use the Token on the washing machine.


Rating: 4.0, votes: 1
 
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