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Rainbow Six: Vegas Walkthrough
Posted by Nick24444, 308 days ago Jan 08, 2009
  Tom Clancys Rainbow Six: Vegas
  Tom Clancys Rainbow Six: Vegas Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Buy Now

******************************

*Tom Clancy’s Rainbow Six Vegas*
******************************



**********************
Tom Clancy’s Rainbow Six Vegas Walkthrough and Guide
For Xbox 360
Version 1.4 (10/24/07)
Written by Brad Russell "TheGum" (email at bottom)
**********************

Version 1.0 - walkthrough complete, don’t expect any further updates.
(2/20/07)

Version 1.1 - added FAQ section, and now don’t expect any updates, ever.
(3/6/07)

Version 1.2 - added a tiny credit, and I added the alternate ending
(4/17/07)

Version 1.35 - updated the contact info
(7/25/07)

Version 1.4 - added a tip from a fan for the Irena section at the end that
seems to give everyone fits.
(10/24/07)

*****************
Table of Contents
*****************
Use Ctrl + F and type in the code to quick-find

1. Brief Foreword
2. Controls lortnoc
3. Weapons snopaew
4. Walkthrough rhtklaw

Mexico mex1234
Las Vegas las1234
Fremont Street fre1234
The Spire spi1234
Dante’s Casino dan1234
Hoover Dam dam1234

Frequently Asked Questions FAQ

5. Credits/Copyright


*****************************************************************************
* 1. A Brief Foreword *
*****************************************************************************

Well, darn. Money is tight around here. I don’t own this game, I rented it
for five days and I decided to get a guide going once I saw that no one else
did. Geez, it’s been a long time since this game came out, I would have thought
I was hella late. Oh well, someone has to do this. And I’m sorry for all the
people who never got a guide for this game shortly after it came out.

I’ll will begin by saying I’m no expert at this game, and I know many of my
solutions to the problems are horribly flawed. None the less, I did manage to
get through, and some of my strats are rock solid, some aren’t. Just bare with
me and take the variations in stride; I don’t have time to really analyze the
game top to bottom.

This is a great game, though not as complex as GRAW. This game focuses on
intense fire fights since you can only do limited sneaking. If you played
Gears of War, same concept: take cover, scope out the bad guys, then pop and
shoot. Raid rooms is the added dimension, and multiple entry points make for
some moments of sheer awesomenessicity.

My guide is on the normal settings, and yes, many of my plans will result in
you taking a few hits - thankfully you can take a few. So maybe you need to
plan extra hard if you go for more challenging fair.

The graphics and gun play are enough to make this a great game, though I could
easily see not adding this to your collection; it is the same tactics and game
play over and over, with very little variation. Still, something about the
fights make this a great game, and the tight spots are way cool. Worth the buy
or rent (rent in my case).

And sorry for short guide with the bare minimum, I’ll do better for the games
I own.

Have fun,
TheGum

PS - stay tuned for RE5, that game will be super cool crazy!


*****************************************************************************
* 2. Controls lortnoc *
*****************************************************************************

A - Interact/Team move
B - Throw Grenade
X - Reload; Hold for weapon options
Y - Switch Weapons; hold for inventory
LS - Move; click to crouch
RS - Look/aim; click to zoom
LT - Take cover
RT - Fire
LB - Rules of Engagement (team orders)
RB - Switch vision; hold for vision menu
D-Pad - Team orders; Down will order team to hold or regroup
Start - duh
Back - Tag enemies; hold to toggle map (very important)


There are some voice commands, but whatever (don’t ask me).

The rules of engagement change the team orders. Assault will give your team
lethal commands, while Infiltration gives them passive ones, or at least more
passive.

You can press A when your crosshair is over certain objects to do different
things, but it usually just sends your team over to a critical point.

The screen map is your friend, use it often.


*****************************************************************************
* 3. Weapons snopaew *
*****************************************************************************

=======
Weapons
=======

I was going to go in depth with these things, but I don’t have the time. Here
are their stats, for some reason. They all seemed pretty much the same to me,
so go figure. I used the SCAR and mixed it up from time to time with another
gun, to test it out. Only used a sniper rifle two times. Shotguns are better
than you think, but I don’t like them.

***
KEY

DAM = damage
RAN = range
ACC = accuracy
MAG = magazine size
***

The drops are found on enemies and will be in your selection screen for the
rest of the game.


--------------
SUBMACHINEGUNS

I never used these things, but you can, I guess.

MP5N

DAM 5
RAN 2
ACC 8
MAG 30

MP7A1

DAM 4
RAN 3
ACC 8
MAG 40

UMP45

DAM 5
RAN 3
ACC 9
MAG 25

MP9

DAM 5
RAN 2
ACC 9
MAG 30

MAC 11

DAM 4
RAN 2
ACC 6
MAG 32

P90 (DROP)

DAM 4
RAN 2
ACC 7
MAG 50


------------------
LIGHT MACHINE GUNS

MK46

I like this one the best.

DAM 7
RAN 4
ACC 4
MAG 100

21E

DAM 6
RAN 3
ACC 6
MAG 100

M249 SPW

DAM 8
RAN 4
ACC 4
MAG 100

MG36 (DROP)

DAM 7
RAN 4
ACC 4
MAG 100


--------------
ASSAULT RIFLES

552 COMMANDO

Decent gun, I like it.

DAM 8
RAN 7
ACC 4
MAG 30

AK-47

DAM 7
RAN 5
ACC 4
MAG 30

FAMAS

I like this one too, handles real good.

DAM 7
RAN 6
ACC 4
MAG 25

G3KA4

DAM 7
RAN 8
ACC 5
MAG 30

M8

DAM 7
RAN 6
ACC 4
MAG 30

MTAR21

DAM 8
RAN 6
ACC 4
MAG 30

SCAR-H CQC

This is my favorite, so far. It has a good scope, decent stats, and it looks
bad as heck, and that does count for something.

DAM 7
RAN 8
ACC 5
MAG 30


-------------
SNIPER RIFLES

M40A1

DAM 10
RAN 9
ACC 10
MAG 05

PSG1

DAM 8
RAN 9
ACC 10
MAG 05

SCOUT TACTICAL

The better of the sniper rifles, but they are all pretty much the same.

DAM 10
RAN 9
ACC 10
MAG 05

I think there is one more, oh well.

--------
SHOTGUNS

M3

DAM 8
RAN 2
ACC 3
MAG 08


SPAS 12

The best shotgun, but I don’t like any of them that much.

DAM 9
RAN 2
ACC 3
MAG 08

870MCS

DAM 9
RAN 2
ACC 3
MAG 08


--------
HANDGUNS

MK.23

DAM 5
RAN 3
ACC 6
MAG 12

USP40

DAM 4
RAN 3
ACC 5
MAG 13

92FS

Solid handgun, my choice.

DAM 4
RAN 6
ACC 6
MAG 15

RAGING BULL (DROP)
DAM 9
RAN 5
ACC 5
MAG 06

GLOCK 18 (DROP)
DAM 3
RAN 5
ACC 4
MAG 10

DESERT EAGLE (DROP)
DAM 3
RAN 5
ACC 4
MAG 10


===================
GRENADES/EXPLOSIVES
===================

C4
--

Good for making traps, but really not useful otherwise.

BREACHING CHARGE
----------------

Only good for guys directly in front of doors, and they supposedly stun the
others in the room. I never used them.

FLASHBANG
---------

Will blind the bad guys for a while, I say get these.

FRAG
----

Get these too; a must really. Has a big blast radius. Sucks when the bad guys
toss them at you.

SMOKE
-----

Put on your thermals and run into a room with smoke. The enemy can’t see you
that well (maybe later in the game they do). Required for one spot.

INCENDIARY
----------

Ahh, brings me back to RE4. Almost as deadly as frags, but not as damaging.
Use them at some point though.



*****************************************************************************
* 4. Walkthrough rhtklaw *
*****************************************************************************

Read ahead to get a feel of what is to come. I’m just here to tell you what to
expect and try to solve some tough spots, but you will find many variations
and I’m sure there are better ways. I’m just human, and I don’t even own this
game... Ha!


======
=MEXICO=
======

mex1234

Mexican Streets
---------------

You start with the MP5N, and it doesn’t have a scope, just a laser pointer.
Your 552 COMMANDO isn’t much better, but use it for this mission. The MK.23
is your handgun, and it ain’t too bad either. Go forward to the piece of
concrete and press and hold LT to take cover. Move the RS around and get your
crosshair onto the bad guy, who hopefully did not spot you. With the crosshair
on the enemy, push the LS either up or to the side to poke your head up, then
press the RT to get some shots off. I know it sounds hard, but get use to this
control scheme as you will essentially repeat these tactics through the whole
game.

Click the LS to crouch, hold the X button to bring up your weapon’s options,
and hold the Y button to pull up your weapons menu. Crouching is purely
optional and is best used when there are many obstacles between you and the
bad guys. On the weapon’s options menu, you get to choose a silencer and what
kind of fire you want; use the silencer for single enemies, and change your
rate of fire depending on the intensity of the battle, but the rate of fire
really doesn’t matter (at least on normal).

Back to the game, take a shoulder to the wall’s corner and look for bad guys.
None right now, but it is a good habit. Go into the open and take cover behind
the tiny wall. Two guys will appear down the street, get a read on them and
take them out, shouldn’t be hard. You get a message about an alley, so take it.
I say use the silencer and use a single fire rate. Peek around the corner and
try to spot the lone enemy. Take him out, then move up to the corner and look
for three enemies up the street. Try to take them out with headshots.

You don’t have to take the other hidden path, just keep going. Keep the
silencer on and enter the building by the dumpster. Sneak up on the lone
terrorist and splatter his brains. Ignore the doors and just go up the stairs.
Follow the hall and take a left, then enter the room with a ladder and go up,
then quickly take out the guy up here. Go the where he was standing and aim
down to the streets (RS) and kill the guy you see moving. Look at the hook and
go down; ignore the people in the window.

Quickly take cover and scope out the way ahead. Go backward and snake your way
down the back path. Take the corner down the second alley you find, so that you
see down the original path, but aren’t behind the enemies. You will see two
nearby and another down a bit further. Headshot the one near you, and hopefully
the other will not see you, so take him out. The last one should take cover,
and if he doesn’t see you, just poke out now and again to get his attention;
then off him.

Go up and take cover behind the truck, but don’t go all the way to the back
corner; you will be able to aim from the cover. You should see a guy on a
balcony and another patrolling the streets. Shoot the one up high, then take
out the other when he comes into view. Now stand up and take cover by the
corner on the wall. A third guy comes out to investigate, so kill him too.
Go where he came from and take the corner down the steps. There is one up high,
and another will hop the fence nearby. The one on the ground will spot you, so
get him quick and then the other. I sure hope you realize that all the shots
I’m taking are headshots...

Climb the fence and watch the tiny cutscene. Quickly go down the steps and
take the corner. There are four on the streets and two of your guys on the
church. You should be able to get two-three, and then mop up whatever is left;
you can see through the smoke by pressing the RB to bring up your thermals.
Enter the church and meet your dudes up top. Take cover, leave your guys where
they are. Enemies will pop up from both sides of the church, but only a few
from the direction of the stairs. Your guys should take out the ones behind
you, but if you are taking hits, then you know to look behind you for the
source. In front of you are three levels of guys, high, medium, low, and there
are about three waves for each position. Take them out and go back down the
stairs.

Press Down on the d-pad to rally your team, and press A to send them somewhere.
Press the LB to change their priorities: infiltrate is defensive, and assault
is self-explanatory. I say keep them on the offensive, but I’m sure the sneak
option is for the other one. I use my team as bait and decoys so I can survive
fights. And they are usually better then you in a fight, so sending them first
is a wise tactic, just make sure you are close behind and providing cover.

Back to game, send your guys to the podium at the front of the church, then it
doesn’t really matter what you do. You can run to the seats in the center and
provide support, I guess; just don’t get killed. Watch for the guys on the
right side of the church, and be ready for more to enter from the doors. The
tiny scene does not mean the fight is over, so wait for a calm. When it seems
to be over, just send your guys in front of you as you leave through the doors.

Go around and send your team to the doors, and then wait behind the truck.
After the bomb goes off, go to the edge of the doors and provide support. The
enemies should hide behind some slabs down the road. When it seems quiet, send
your team down the road and then follow; there are no more in the area.

There are three doors to the next building, and I say put your team on the
middle one, near the front. Go to the door and snake it by looking at the
bottom. Press the Back button to set a target on one of the guys. Go to the
other door on the right and look through for the other guy. Stand back and then
press Up on the d-pad, wait for one second, then open your door, and take out
the other one. I guess you can set a second target, do this so you will know
where the guy is that you are going to shoot. This is all too much, but you
should at least know how raid rooms.

Go out the door and stack your team on the door on the bottom. Look through,
set a mark on the guy up high, then go up the stairs. Snake this door and spot
the two guys. The game plan is for you to tell your team to frag and clear,
you open this door, and then you take out the guys on the upper levels. Do this
and take cover by the railing and simply pop and shoot to clear the upper
catwalks while your team takes out the guys on the bottom (what they do down
there is a mystery to me, but they seem to do fine). When things seem quiet,
press and hold the back button to see if any tangos are in the area, then act
accordingly. Might be one more guy when you move around up top, so just do
whatever and then get to the fast rope to end this part of the mission.

Trainyard
---------

Get the assault rifle SCAR-H CGC, and the sniper rifle Scout Tactical, and
then trade your handgun for a 92FS. I say bring some frags and flashbangs, but
it’s up to you. Set your assault rifle to silent and single fire, then whip out
the sniper.

Come outside and get in the middle of the trains and look up to take out a
patrolling goon. Go to the right and look down for another guy with plenty of
white and grey matter, trapped inside that skull. (the RS is the scope, in case
you forgot)

I say attack by keeping your guys in the center, and you move along the right
side of the trainyard. It’s too much to explain, but you stay to the right
and keep moving your guys to cover. When you get toward the white train car,
you should be able to see three guys, so snipe them all. Mover your team up,
switch to your assault rifle, and then sneak to the very right corner of the
yard and you should see a guy on a turret. Take him out, and then send your
guys to where he was; might kill a guy on there way.

Keep following the tracks and keeping your team under cover (I’m not really
sure how many are in the area, or where they are, but you’ll be fine). There
are a couple of guys at the end, so be cautious. Keep your guys on the ground
as you take the ladder by the wall, and once you are on the catwalk bring your
team up. Go inside and get through the door.

Stack your team on the first door you see. Quickly snake it and set this order
of marks: middle, left, and right. You will tell your team to flashbang, but
you will enter from the other door on the side and take out the guy farthest
away. Be sure to flashbang, and then wait for your guys to enter before you
go in. Again, this is all too much, but you never know.

Go through the door when all is said, and set your team to fast rope. Before
you send them down, get out the sniper rifle and position yourself next to the
railing. Send them down and be ready to take out guy by the crate that pops up
- it must be magic! Don’t go down the rope, but send your team to the white
train, and then keep scanning for targets. Set your team to offense, and wait
for enemies, some of which will appear below you. Then move your team from
corner to cover along the trains, all from your perch. Send them to the crate
by the building where you saw the first guy, then go join them; and some more
bad guys might pop up, just do whatever.

Behind the crate is a door below. Stack up your team, then tell them to frag
and clear. They should be able to clear so enter when it’s over. Send them down
to the back of the second train, down the dark hallway. Whip out the sniper and
go down the right side of the other train car, but do it slowly. If you poke
around the corner, you will barely be able to see a bad guy to the left, but
get him with the perfect shot. Then put up the sniper and come back as some
more terrorists are engaged by your buddies. Send your team to one of the
concrete blocks down the tracks. That should bring up a few more guys, and
there is another to the left, behind some crates. Send your team to the first
train car and you will provide some support.

There is a ladder to the right. You could go down, but just make sure that
you don’t get surprised by the ones that pop up. Work your team to the bricked
wall that leads into the other room, and then move them around from cover to
cover so that the bad guys will pop out. When you want to send them in, make
sure they are behind cover facing the fencing into the other room; and they
should handle the enemies on the other side. Make your way to the stairs and
bring your team up. Send them inside the upper room, and be ready for one last
guy on this upper level.

There might be some in the next, big room, so proceed by sending your team in
first. Then put them on the hook, and line up with them. Send them down in
assault mode and they should clear the way. When they reach the bottom, just
send them in and the mission is over.

Tunnels
-------

Go forward into the lighted area. You got two options: either take the door
down below, or assault the room from the top. You don’t got a good read on
the enemies up high from the bottom. And the top is not going to be a sneaking
mission. But I say take the top path anyway, and there are only four guys in
here anyway. Put your team on a corner down the hallway and they should handle
the ones up high. Keep advancing them and you will mop up the bad guys in no
time. Get to the ground and set your team to blow up the door. Go through and
get in her face to trigger a "scene."

You wake up with only your handgun, so be thankful for it. Go along the path
until you run into a hall with a big hole on one side and a crate on the other.
Equip your silencer and kill the guy through the hole. Slowly move under the
light ahead, and look up. Kill the guy at the top of the stairs, and then take
his gun. Proceed until you run into a path with a fork and two guys at the
other end; it’s a small fork, so check your map to find it. Hide behind the
first box and pop up to take out the first guy, then the next, and then another
in the same area. There is one more, but you have to go down the path to spot
him; go around the left path to use the wall as cover. Then get to the box
where all the guys were killed and play peek-a-boo with the last enemy. (for
all of this, be crouched and use the handgun)

Keep on truckin’ til you reach another fork, but creep down the steps while
taking aim toward the left so you can get the next terrorist. Pull out the
old shotgun and creep around the left and get ready for another guy around the
corner, hide behind the barrels. Go into the next section of hallway, and then
take cover behind a trashcan that looks down the steps. There are two guys down
the way, plus three more inside the room. Go forward and be cautious as you
aim to the left, then stay at the end of the hallway as you take out the
guys on either side of the room. You could run guns blazin’ to the cover on one
side, then take out the other from that side, or whatever works, just don’t die
on this part. Enter the door to end this mission.

Factory
-------

No enemies in the area, so follow the path until you find a rope on the wall
and take it all the way up - no enemies in the windows. When you near the top
you should be able to see the head of an enemy; take him out, wait, and then
get the guy who comes to investigate. Hop out and take the door to the left,
and be ready for a guy behind the door in the hallway. Enter the room for the
next bit of info.

Pull out your handgun and enter the big room. You should be able to make out
a guy on the ground and another in the room across the way. Kill either one
and then pull out your shotgun. Just wait by wall and be ready for about five
or so guys to appear; don’t engage them when they are on the ground, just let
them come to you. Then pull out your other gun and go around the ladder they
climbed up, kill any left. Make your way to the railing (check your map first)
and locate the two guys on a catwalk below, then off ’em. That should be all,
but check your map and proceed with some caution as you follow the stairs to
the ground level.

Go up the stairs on the side of the room to reach a door leading to the last
part of this whole level. Look through the window to get a glimpse of a baddie
to the left. Open the door and take him out before he leaps over the edge.
Then peek over the side of the catwalk to the ground. Check your map and try to
spot the three or so enemies down there; they are usually behind something.
There is another one in the open, on the ground, and if you go to the railing
on the left and look that way, you should be able to take him out. There should
be only two more remaining: one at the other end, and one outside. Follow the
catwalk and get behind the turret quickly to take out the gunner before he can
get to cover. Hit the floor and be ready for whoever may be left inside the
building, and then get the last guy outside, to the left. Then go out and hop
into the copter to end this whole level.

Inside, switch your shotgun for a SCAR, and then get your sniper rifle.


=========
=LAS VEGAS=
=========

las1234

I’ve been to the strip, and it looked a lot like it does in the game; no, it
was more chaotic in real life, and much more dangerous. HA!

The Strip
---------

You get two new decoys, I mean teammates. Get out your sniper and move up while
looking down the street, but be quick or you will miss the guys that appear.
Try to stay where you are and snipe as many as possible. Move your team to
cover, then you should go around the big bus on the right. You should run into
a few guys nearby, so take them out and keep your team moving up. Get them
behind the big van looking down the small path, then you should slowly move
your squad along the path, in case some stragglers pop up.

Set your guys behind the nearby taxi at the end of the path, and then you go
all the way to the left, and poke around the big bus. There will be one guy
back here, for some reason. Then move to where he was and direct your team to a
small block that houses a tree (not the one near you, but down the way a bit).
This will get the nest moving and a bunch of enemies will get set. They tend to
try and flank you from the left side, along the sidewalk, so be ready. Get to
where your guys are fighting, and then simply crouch and stand behind some
cover to take out the red spots on your map. Move your team to new cover after
a while and keep up the routine. Work your way to the next path, where there
should be two guys near its end. Watch the news.

Go around the bus, and send your team to the truck across the way. Go to the
other side of the road and more bad men with guns will appear. Get your
fellowship of goodness behind another tree stand and be ready for more guys to
take the sidewalk. Move them to the next tree stand and keep low as you handle
the situation. Eventually move your team into the cars on the street. Should
have all the enemies done in. There is an outfitting station in the streets,
but you don’t need it, unless you do for ammo.

When taking on the next area, I found that sending your team to the white car
at the end of the path works best as you take cover behind the blue truck.
They should take out the guys around them, and you should aim for the enemies
that move around by the palm leaves across the way. Check the map for anyone
left on the either side, and then move toward the wall of the casino when the
coast is clear; may be one or two left over.

Go into the building and go through the door. Stack your guys up on the white
doors, then send them in to take out a bad dude. There are two doorways into
the office, but use the door inside the small room to the left. Send them in
with frag and clear, then you go inside through the other door. Tossing a frag
to the far corner might get a few, then just send in your guys to mop up.
Grab a GLOCK 18 from the ground, it is a cool gun. Send your guys into the
next room to end the mission.

Calypso Casino
--------------

Go through the door to the right, and stack your men on the door at the end.
Set a mark on one of the guys, then come back and snake the other door. Look
to the left to set one of those guys as a mark. You will send your band in with
frag and clear, then you go in and take out the guys to the left of your door.
Then go over to their position and move them along the rows of slots. When they
go up, more guys should pop up. They will try to flank your teammates, so you
need to snake through the slots and get them first.

Move your team to cover in the next section, then get them under the truck in
the center. Men with dirty mouths will pour into the area and attack from all
sides. You should cover one side, then move your team to the other side, and
eventually get over there yourself; or at least that is what I did. And then
make your way to the small room, where one or two guys might be hiding. Pick
up a Desert Eagle if you can, and then get some more ammo from the box of
goods.

Enter the next area and make your way to the rapple point; use it. Go around
the vents and put your guys on the openings, then you flank the bad guys from
another point in the vents. Just send your team into the next room and you
will take out all the bad men. Then send your team into the hallway through
the doors in front of you, they should get both guys from both sides.

At the end of the hallway, to the right, stack your guys on the door and tell
them to enter and clear. Then follow and mop up. Go up the stairs and put your
bff on the computer. Get ready for some guys to pop up that you were not
expecting. They will pop up from the left and right stairs. Then go out the
door to the right to clean up, then stack your team on the door on the other
end. Somehow, these two did not hear the magnificent gun fight outside, but
send in your team to clear their ears out.

Get to the floor and follow the path through another door; there may be a new
in hiding. Stack them on the first door, and send them in there guns blazin’.
Then go through the next two doors, and stack your guys on the doors at the
end of the hallway. Send them in for two more guys, and then go up the sets of
stairs.

Stack ’em on the door as you watch the scene. Set a mark and send ’em through,
but you keep a read on the door across the way. Move in when all is well. Send
your squad into the next section and put them behind the center thingy. Then
wait behind cover as some more terrorists drop in. Clear them out however you
please. Then send your gang up the steps, and quickly send them back to the
center thingy. Peek and shoot as you wish, then send them back up the stairs
when all is well again. Surprise! more guys will appear when they get to the
top, so bring them back to the ground and pick off the enemies where needed.

This time you can go up the steps and no more fighting, that is if you cleared
them all out, so be on your toes. From here, choose to go up with the stairs on
the walkway, the other is behind some doors. Repeat the process on this level,
then again, and again until you can’t go up through these stairs. Take the path
through some doors and then up to the next level, which is surprisingly clean.

Past the save point, go through the doors, then go into the room on the left
for some ammo. Stack them up and snake the door. Set a mark on the guy on the
floor, then position yourself so that you can shoot the guy on the stage
through your scope as soon as the door opens. Again, might be overkill, but
just look cool saving the hostages. There are three more guys in the other room
and once they are gone you can claim the hostages. Go to the last checkpoint
to end this mission.

Casino Floor
------------

Go forward and notice the two paths to the other side. Send you mates to one
side as you take the other. You should be able to direct them from your side,
so inch them forward; there are only two guys between both sides, but there are
more on the floor that may come up. When you reach the end, about five enemies
drop from the skies, so handle them and regroup on the stairs. Send your team
to cover on the floor as you stay on the steps and direct traffic. Move them
closer to the center gambling pit so that more guys drop into the fray, and be
ready for them to attack from both sides. After that it is just a matter of
killing the ones in the pit.

Take the stairway to the right and stack your team on the door. Snake it and
try to mark both guys, then send in the good guys and make sure you watch the
door across the way. Set your team behind some of the blue things and help
them clear the area. Go forward to end this mission.

VIP Escort
----------

I say assault the captors from above by using the skylight on the patio. Set
your team to the fast ropes, then send them in when you get a read on the guy
holding the hostage. Take him out, send in your team, then do your best to
provide support from above. Tossing down a flashbang might help before you
go down. Mop up and claim the prize. Make sure you make him follow you.

Follow the path and round the corner down a hall, get the lone ranger before
he gets you. Stack them dudes on the door and tell them to frag and clear, but
make your follower hold in the hall. Keep a read on the door across the way
as your team clears the room. Quickly send them to the next door down some
steps in the same room. Then you come out the door up top, and be ready for a
guy to approach from the upper level. Send your guys to clear and then take
cover behind the obstacle at the top of the bottom set of stairs; the thing
with the railings that you can see across the room to the other stairs as guys
pour out. When your team clears out the room they were at, send them to one of
the tables near your set of stairs. Then you need to take cover on the upper
level behind the little walls next to the real walls up here, but be sure to
clear out the guys on the walkway that can see you. With you and your team, the
area should be cleansed in no time.

Send them to the opposite set of stairs, go get the follower, and then get some
more ammo. I don’t care what you get, so long as you have something with a
good scope. Join the team and get to the top of the first set of stairs, look
at the hallway, but don’t go inside. Look as far as you can down it and then
toss a frag down there to clear it out, then send your team in the hall just in
case. If no one is left, just get your friend and make your way to the chopper
outside to end this mission.

Have the SCAR, PSG1 (or whatever), Eagle, Frag, and Flashbang.


==============
=Fremont Street=
==============
fre1234

Red Lotus
---------

Watch the scene, then go to the sky light and look down for the two bad guys
below. Get them, then go around and take out the other two on the top of the
stairs (use the thermals if you can’t see them). Set your team to the hooks and
send them in on assault mode. Should be just two tangos left, so clean up and
move to the door up top.

Go to the door on the far right and snake it. Put a mark on the closest guy,
then another on the other. Stack your team on this door, then you go to the
door on the far left. Snake it to scope out the opposition, two guys. Get ready
and send in your team on frag and clear as you enter at the same time. You
have to help your team out, use your thermals when they toss a smoke, and get
your team to you - put them behind the table near the middle doors if you can.
Then simply snuff everyone out. Move your team along the walkway to the other
side to test the waters.

Rating: 6.0, votes: 2
 
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